Friday, July 6, 2018
A look back at: Final Fantasy Legend III
Well,
Looking back on this, I realize it's a mistake to give this a higher rating than its predecessors. As far as SaGa games go, this is the most different. And sadly, that difference being that they made this to be basically like any other turn-based JRPG. You can buy armor and weapons, that's not new, but you can also buy spells, which is certainly something I wasn't expecting here. Also character levels. We actually have those in this game, unlike the other games. It certainly isn't as tweakable as the previous games were.
The main four characters are two humans and two mutants, each apparently having default names and three of them being from the future for some reason. The characters can actually become monsters or robots by either assimilating parts or eating monster meat. That's about as close to the previous SaGa games that this one gets. Oh yes, and we have the temporary characters as usual, who aren't really bad at all. The gameplay of this particular SaGa game is only slightly more lenient than Final Fantasy Legend II, yet many of the enemies tend to hit hard and take a lot of damage themselves. Trivializing the encounters was certainly a lot harder to do in this game, but what can I do. The challenge is at least present. I just don't like how it was done a lot more differently than usual.
The first game has the tower. The second game has the separate traversing world. This game? A kickass flyer ship. The enemy here is apparently Xagor, some entity that's responsible for a huge flood, or something of that nature. It's pretty hard to follow especially considering that time travel is a gimmick. So Xagor is trying to flood both the future AND the past worlds? And the key to fixing everything is to find parts for the Talon. Confusing. The temporary members are mostly marginally interesting. Faye for some reason is the only one to use Excalibur. Borgin is the guy to blame for basically everything. And Dion? He somehow gets killed or seemingly killed not once but twice, and yet they still bring him back to life again. It's weird. And so is this game. Unfortunately, I realize this isn't anywhere near what I was looking for when I played it the first time. Sometimes, it's the things you expect from a previous game that will make you enjoy a certain game more, but I found very little of that with this sequel.
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SaGa
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