Sunday, April 28, 2024

A look back at: Valkyrie Profile 2: Silmeria


Yes! I'm finally done with this one. There's a ton to cover here, the excellent battle system from the first game returning, the finishing strikes (known as "Soul Crush" now), the 2D puzzle-solving being more complicated, goodness gracious I have way too much on my plate! But that's how the RPG player does it. You gotta customize like crazy to get the best out of everything. Even if those Einherjar are temporary, they are significantly more useful than in the last game due to how equipment is now set up to help with added effects. Plus Sealstones. Can't forget those! Ah, and I love the breaking of enemy parts and the fun break mode. Making the battle system semi-action RPG was a weird touch that oddly enough I actually didn't find too bad either. The tutorials thankfully helped ensure that I understood that complex battle system more.

Overall what Valkyrie Profile 2 does is expand on the original game's mechanics and cut out the stuff that actually was easy to criticize about that game. I think the time limit in that game was a problem, and having to send Einherjar up to Valhalla and giving them equipment to go along and saying bye to a potentially powerful member was, as unique as it was, robbing of awesomeness. Here, releasing an Einherjar is just fine, since they appear as living again and give rewards, plus you don't have any time limit and can hold on releasing them until it's necessary. The game has tons of battle strategies surrounding them, their equipment, and certain other things, to the point where it can be doing a million damage points to your enemies. Which, by the way, is necessary for the Seraphic Gate stuff. Hoo boy.

Okay, enough gushing about the good, the bad thing is actually oddly enough the game's overall plot. I mean, you can tell that since Alicia has Silmeria inside her, basically every other character has a dark secret to hide. Except Arngrim cause he's Arngrim I guess, just a genuine badass. But most people can tell Leone is Hrist from a mile away, and Dylan as Brahms may be a surprise, there was at least one hint with how he mentions what kind of person he is. And those who played the first game know EXACTLY what is Lezard's deal. It was interesting how the plot shifts from Alicia trying to get back home only to be treated poorly, to having to run from Hrist, to accidentally BONDING with Hrist, and then Lezard hijacks everything. He takes Odin, the valkyries (including Lenneth, yeah, she's the creator Lenneth from the "A" ending, but you can tell Lezard had something up his sleeve for her) and tries to pull a Kefka on everyone. Nasty guy. But it really sucks to see all that hard work and all the main characters die except for Rufus and the valkyries (well, they are just souls at the end of it all). Brahms decides to die in that twisted world, both Lezard and Odin are gone, and Alicia unfortunately just took Lezard's stab from Gungnir. I loved her full valkyrie transformation too.

Essentially speaking, Lezard screwed up the original Valkyrie Profile's timeline by removing the event of Silmeria being trapped in the crystal, instead it's Brahms, and then Lezard continues to ruin things by taking what is Odin's later on. And it just feels like a kick in the pants for those who loved the original Valkyrie Profile, which I certainly did. That game was hard but WORTH IT. This one, well, it was enjoyable on all ends but the plot.

Saturday, April 6, 2024

A look back at: Arc the Lad: Twilight of the Spirits

Well I can consider this franchise more or less done. Got no intention of playing through End of Darkness, since it is quite polarizing in terms of what it offers. This one kinda is like that, except it's much more cherished, and honestly seems to be the fan favorite game in hindsight. Though if you ask me, I love the fast pacing of the very first game the most still.

Thankfully Twilight of the Spirits proves not to be a slump. The idea to play as one protagonist and then shift gears to the other one as the story goes helps splendidly in storybuilding. We see respect, or lack of it in many cases (like many RPGs it seems that hatred for other races just HAS to be a thing, and things overall get ugly in quite a lot of scenarios. Quite graphic to have Darc get his wings broken in his chapter, you know. Or Delma trying to backstab him, or Camellia backstabbing twice. Yeah, the Deimos chapters are full of this. Kharg at least gets some respect from everyone who's not a Dilzweld soldier, and his do-good nature arguably makes him the weaker protagonist since he doesn't face the hardships Darc has. Lilia is the mysterious girl who of course brings everyone together in some way, and of course Darkham and then later the Divine Ruler/Lord of the Black Abyss are the main enemies in the end of it all.

Gameplay wise, it's like Makai Kingdom and Phantom Brave as a tactical RPG with freeform movement. The Spirit Stone distribution system is actually not bad, and the tension gauge is a great way to do makeshift unite attacks like in Suikoden. I actually went ahead and did some arena battles, something I didn't have the time to do in the previous games because I do have spring break hours for now. It was worth it, even if it did make some of my guys overpowered. Not as bad as the second game's pacing, but not better than the third game's and DEFINITELY not better than the first game's. The pacing of battles at least isn't very intrusive on my time and schedule, at least until you get to the final floating castle, thankfully. As a whole, this franchise was so fun.