Showing posts with label Suikoden. Show all posts
Showing posts with label Suikoden. Show all posts

Friday, September 4, 2020

Suikoden's worst recruits in each game

Can you believe I still talk about this game series? It's true. I love it to death. It's been a favorite RPG series of mine for a long time and frankly there's just so much I never want to forget about. Character recruitment is one of course. So what's the deal with it? Well there's always good and bad. Suikoden as a series is definitely about getting new characters and using and customizing them in ways. What this post will dive into would be the five worst recruits in each game. These recruits are "worst" due to whichever reasons I can think of, those being things like "way too much effort to recruit" or their overall character or something like "small recruitment window" it can be any number of issues. And I'll of course give reasons for each recruit being the "worst"

Suikoden I worst recruits: Antonio, Lester, Crowley, Mace, Clive

Honorable mention goes to Pesmerga and Vincent here. Honestly I'm surprised I didn't get them on the list, considering you have to go all the way back to the top of Neclord's Castle to get Pesmerga to join (which is a problem considering how big it is, how tough the encounters are, and you can't use Escape Talismans there). Same with Vincent, going all the way back through Moravia Castle, although it's probably worse since you see him there the first time but don't save him. It almost feels bad considering his character was annoying in the first game too. But they has no real recruitment requirement unless your castle is too small. Also honorable mention goes to Leon, who has a small recruitment window and hangs out in an unlikely-to-return place.

Anyways, the others? Let's start with Crowley. This game has some hidden passageways, and a winding hidden passageway in an out-of-the-way cave is where you find this guy. Well, you actually can find Crowley much earlier than expected, and by then your castle is not at max level. Gotta remember where this guy is for next time! Mace requires the player to have the previous four blacksmiths, then put them in the party then go out of the way to an area requiring dragon transport to reach. You have only a small timeframe to do it and can't do it before going through the final dungeon since two party slots get taken up by then and you need four total. For Clive, he's at the top floor of the Rikon inn, but he appears at random, and you actually have to leave town several times and come back to get him to appear. Then we have the cooks, Antonio and Lester. Requiring the player to talk to Marie several times to rest surprisingly takes money, but to get her to say she needs a cook (Antonio) may take a while. For Lester, you have to taste two stews and then find him in another person's house. What's infuriating is that you are outright lied to if you look at an old book which mentions him in Moravia Castle instead of Kirov where he's actually recruited. And neither of these cooks actually do anything in the castle. They can be party members, but they're not great in combat either.

Suikoden II worst recruits: Gilbert, Jess, the animal characters, Tai Ho/Shilo, Gordon

Rather surprisingly II tends to be not too difficult with character recruitment. The most obviously hard one is Gilbert, whom you must damage in a war battle (most of it controlled by AI too) then hope he survives the battle instead of dying in it. Jess is here not only because of how late he is acquired, but because he's useless in the castle and is pretty hated because of how he handles Annabelle's assassination. It's tempting not to recruit him because of it. Tai Ho (to a lesser extent Yam Koo since he's also recruited with Tai Ho) and Shilo both require Chinchirorin to play but the game is much harder to win this time around. Finally there's the animal characters. Getting Mukumuku early is hard enough, getting the other squirrels is all about RNG and whether or not it's nice to you while wandering the world map. Then you have two listening crystals from Badeaux when you recruit him, only two though, and you'd want to get Feather and Siegfried. What about the octopusses? Well Abizboah is a star, okay, but Rulodia isn't. Then you miss out on the good ending of the game despite them having a kid and all. Not worth it. Gordon requires a bit of afterthought, trading at the new trading post mechanic until you've earned about 50000 potch in order to have him join.

Suikoden III worst recruits: Landis, Billy, Nadir, Jefferson, Gordon

Suikoden III really didn't have many hard or terrible recruits, as more than 3/4 do auto-joins. Billy requires you to win a card game against him, which is meh, but people probably don't realize he's inside your own castle after placing a large antique in a specific room. Nadir and Gordon have party-specific restrictions for their recruitments, with Gordon requiring an all-male group, your main and Augustine, or Chris with whoever. Nadir requires two females, a child, and three males. It can be hard to figure out those. Jefferson shows up at the entrance of the main castle when you have enough recruits, but also you need to make sure neither Cecile or Juan are with you for those, so it's a bit like Billy. Landis is probably the only hard one for this game, and it's similar to recruiting II's squirrels at best.

Suikoden IV worst recruits: Rita, Travis, Gau, Snowe, Keen

I almost put Jeremy here due to a potentially small recruitment window (before liberating Razril, but after receiving the order to do so) but nah. Gau is a random encounter in an out-of-the-way island (Hermitage) and can take a while. I don't know the best way of beating Ritapon, as innovative as it is. Keen's probably not too annoying, but you have to shuffle Sigurd in and out and pay a large sum of money. Travis is annoying enough to recruit because he's at the end of Obel Ruins, tells you to use the Escape Scroll, and then you gotta head back to get him. Snowe is quite obvious for most, as he's seen a lot in the game but stubborn to join. Basically, don't get to the endgame yet, recruit everyone else, visit an island near Obel who mentions a marooned guy (Snowe), then make sure you don't kill him (this can sort of be affected by Keen's confessions and how often you forgave people in that booth, which is another reason why Keen's here as a worst recruit).

Suikoden V worst recruits: Sairoh, Gavaya, Euram and Eresh, Murad, Genoh

Man, Suikoden V was the nastiest game as far as actually recruitment goes. Sairoh is the earliest, but then again, you gotta get salt at just about every place possible and you gotta check prices and rumors before you get the guy. Gavaya actually requires specific female unites, which may not be all too obvious. Murad should be talked to everywhere but he's generally stubborn on actually joining until like the fourth time. Then there's Genoh, who requires an old person to be more or less at the Prince's level and well-trained. Finally I put Euram and Eresh together for a reason, since they share the same star. Eresh is at an optional dungeon and joins after, but has no plot relevance and can be killed in battle, while Euram is met often in the plot as an enemy but turns around and joins you should he be redeemed more or less, except he's not a party member like Eresh. The biggest issue is how long it takes to get to the part where Euram can join, as Eresh can be acquired much earlier. At least you get a star of destiny in either case, the question is do you want an extra mage, or just some plot stuff?

Tuesday, October 1, 2019

The connections between the individual Stars of Destiny in Suikoden games - Part 3

Continued from the previous post

73 - Chiin - The Hidden Star - The White Spotted Snake
Mina, Karen, Roland Lesaurus, Mitsuba, Miakis
With the exception of Roland, all are female playable characters, with Mina and Karen being dancers. Roland I think is just paired with Leo in the previous star (they are both knights, but don't fit the pretty boy knight stars, and they probably used up all the other duo stars already). You have to duel Mitsuba and Miakis to get them to join.

74 - Chii - Peculiar Star - The White Faced Goodman
Milia, Lo Wen, Sharon, Lilan, Sharmista
All females, Milia and Sharon are both Dragon Knights, and both are subordinates along with Lo Wen and Sharmista. Lo Wen is part of the Lampdragon trio. Lilan is probably a subordinate of the mermaids, as she is much younger than the others.

75 - Chiri - The Star of Justice - The Nine-tailed Turtle
Kamandol, Tenkou, Nicolas, Nataly, Zunda
Tenkou, Nataly, and Zunda are all window changers, and Kamandol although a usable party member is partnered with Gen for making boats. Nicolas is an odd man out as he is just a member of Duke's men.

76 - Chisyun Star - The Elegant Star - The Iron Fan
Juppo, Gadget, Gadget Z, Nao, Sorensen
Except for Nao, usually a trickster or nerdy guy (Juppo and Sorensen) or an actual invention (the Gadgets). Nao is partnered with Mao for growing herbs, although he can be seen as quirky.

77 - Chiraku - The Star of Music - The Iron Whistle
Kasios, Annallee, Nei, Etienne, Cornelio
Always the soundtrack playback person in the HQ, although Cornelio needs his whole orchestra first. Aside from him, both Annallee and Nei have other members in their music group.

78 - Chitatsu - The Quick Star - The Spotted Neck Tiger
Viki, Viki, Viki, Viki, Viki
All Viki

79 - Chisoku - The Star of Haste - The Arrow Wounded Tiger
Rubi, Koyu, Young Viki, Kate, Zweig
Except Koyu and Zweig who are plot-relevant, these characters apparently require someone else to recruit (Rubi needs Kirkis, Kate needs Mizuki, Young Viki needs Viki). No really good connection I can see.

80 - Chichin - The Suppressing Star - The Lesser Indominable One
Vincent De Boule, Vincent De Boule, Augustine Nabor, Charlemagne, Josephine
Always a narcissist and generally holder of the Red Rose Rune (except Vincent since it didn't exist in II and Charlemagne as Reinbach has it instead).

81 - Chikei - The Halted Star - The Dagger Devil
Meg, Meg, Belle, Rita, Lu
Generally a genki girl who likes gadgets or inventions. Belle and Rita both use hammers. Meg is closest to "dagger devil"

82 - Chima - The Devil Star - The Guardian God in the Clouds
Taggart, Mukumuku, Koroku, Oleg, Maroon
For II, III, and V, they are leaders of a five-animal group, although only the beavers in V are all stars, while only the leaders in II and III are stars. Taggart and Oleg are both useless once you recruit them.

83 - Chiyou - The Magic Star - Eagle Who Flutters Against The Sky
Giovanni, Marlowe, Arthur, Perrault, Taylor
Usually the reporter especially in the later games. Marlowe is a biographer after the war. Giovanni is out of place, mostly being a butler.

84 - Chiyu - The Obscure Star - The Sick Tiger
Quincy, Richmond, Kidd, Deborah, Oboro
Usually the detective, except for Deborah (who's a fortune teller and could still help in finding others) and Quincy (who's a playable rogue).

85 - Chifuku - The Hiding Star - The Gold Eyed Tiger Cub
Apple, Apple, Apple, Agnes, Lelei
Always female, brown hair, stays very close to the main strategist (odd how Apple has several).

86 - Chihi - The Orphan Star - The Warrior Who Wars Against Tigers
Kai, Long Chan Chan, Kenji, Trishtan, Genoh
The first three are fitness or combat trainers by profession, and all are old along with Genoh. Trishtan is out of place.

87 - Chiku - The Empty Star - The Little Conqueror
Lotte, Millie, Mel, Noah, Meroon
A teenage girl with an animal affinity, which is actually different for each game. Meroon actually is a beaver but has a weird catchphrase, and Mel has a puppet (making her the weakest example I'd say).

88 - Chiko - The Lonely Star - The Gold Spotted Leopard
Mace, Tessai, Peggi, Adrienne, Dongo
Always the blacksmith, or for Mace, the master blacksmith.

89 - Chizen - The Finished Star - The Devil Faced
Onil, Taki, Martha, Setsu, Fuyo
All are old people (Fuyo looks young though). Onil and Taki are gossipers. None are combatants.

90 - Chitan - The Short Star - Dragon Out of the Woods
Kuromimi, Gengen, Wilder, Nalkul, Logg
91 - Chikaku - The Corner Star - The One Horned Dragon
Gon, Gabocha, Rhett, Champo, Lun
A duo of non-human stars, except in V. As I said before it would make more sense to switch Logg and Lun with Lance and Flail, especially since Logg and Lun are fishers.

92 - Chisyu - The Prisoned Star - Water Beast on Dry Land
Antonio, Yuzu, Louis Keeferson, Funghi, Shun Min
Either a cook (Antonio, Funghi) or a kid associated with cooking (Shun Min plays it straight, while Yuzu's animals are used for food. Louis has the Cooking support skill).

93 - Chizou - The Hoarding Star - The Smiling Tiger
Lester, Hai Yo, Maime, Pecola, Retso
Other than Pecola, they are all cooks. Pecola looks like she can be an extravagant chef, although she's more of a home remodeler instead.

94 - Chihei - The Smooth Star - The Iron Armed
Kirke, Kahn Marley, Ruby, Maxine, Egbert Aethelbald
Except Ruby, these are all usually shady individuals, perhaps by profession or by overall character. All except Egbert are usable party members, Egbert is support.

95 - Chison - The Wounded Star - The Single Flower
Rock, Barbara, Muto, Basil, Chuck
Always the storagekeeper, except Basil who just plays a minigame.

96 - Chido - The Serving Star - The Pursuing Star of Death
Ledon, Sid, Landis, Igor, Byakuren
It says "creepy/ugly". I can see Byakuren being creepy, and especially Ledon and possible Igor are ugly. Sid and Landis are creepy Wingers.

97 - Chisatsu - The Searching Star - The Blue Eyed Tiger
Sylvina, Shin, Kathy, Lilin, Kisara
All except Kathy have some role in the plot and join automatically, and all except Shin are female. No other connection I can find.

98 - Chiaku - The Fierce Star - The Faceless
Ronnie Bell, Oulan, Emily, Karl, Nikea
Always fist fighters or martial artists. Karl is the only male one which is odd.

99 - Chisyu - The Ugly Star - The Stone Warrior
Gaspar, Shilo, Billy, Gunter, Linfa
All are gamblers. Interesting that Gaspar, Shilo, and Gunter all play the same game.

100 - Chisu - The Mathematic Star - The Lesser Yu Tse
Window, Alex, Mike, Desmond, Faylon
Other than Faylon (who's just paired with Faylen below) they are all HQ service people, though all are different and often have positions other stars tend to have. Window is a window changer, Alex owns the item store, Mike is a gambler, and Desmond can change party members.

101 - Chiin - The Shadowy Star - The Female Tiger
Marie, Hilda, Luce, Louise, Faylen
Aside from Faylen (see above) usually is an innkeeper (Marie, Hilda, Louise) and often a maternal figure (this helps to fit Luce in).

102 - Chikei - The Avenging Star - The Gardener
Zen, Bob, Sanae Yamamoto, Kevin, Subala
With the name Gardener, Zen fits, and he does grow the plants in the HQ in I. Other than that, no real connnection I can find here overall other than Kevin being paired with Pam below.

103 - Chisou - The Strong Star - The Female Savage
Sarah, Ayda, Anne, Pam, Urda
Other than them all being female there's not much connection I can find. Well, Ayda and Urda are archers and forest protectors at least.

104 - Chiretsu - The Inferior Star - The Lively Female
Sansuke, Pico, Goro, Taisuke, Miroon
The bath house person, except Pico (Tetsu has that role). Odd how despite being called The Lively Female every star under this is male.

105 - Chiken - The Mighty Star - The Vanguard God
Qlon, Alberto, Piccolo, Nalleo, Chisato
Usually an HQ service in some way. Alberto is paired with Pico and Annallee, Chisato is a puppeteer and allows for voice changing, Qlon is an intro person to the castle, and Piccolo although a usable party member is also a fortune teller. Unsure about Nalleo.

106 - Chimou - Rat Star - Rat in the Daylight
Templeton, Templeton, Rody, Haruto, Takamu
Usually the mapmaker (Templeton and Takamu) or the navigator (Haruto). Rody doesn't really fit their molds.

107 - Chizoku - The Thieving Star - Flea on a Drum
Krin, Hoi, Guillaume, Oskar, Roy
Generally a hated character and usually a thief, bandit, or con artist (except Oskar, but his support skill is something thieves would normally do and find treasure). Hoi and Roy both impersonate the hero.

108 - Chikou - The Dog Star - The Yellow Haired Dog
Chandler, Gordon, Gordon, Chadli, Sairoh
Either the trading post (Gordon in II, Sairoh) or the item shopowner (all others)

The connections between the individual Stars of Destiny in Suikoden games - Part 2

Continued from the previous post

37 - Chikai - Chief Star of Earth - The Wily Warrior
Leon Silverberg, Klaus Windamier, Albert Silverberg, Tanya, Cius
While it says "Secondary Strategist" that only really applies to Klaus and Albert. Leon actually doesn't seem to do anything for whatever reason, while Klaus and Albert are definitely strategizing. Tanya just studies under Elenor and Cius is a bodyguard.

38 - Chisatsu - Violent Star - He Who Rules Three Mountains
Georges, Gilbert, Mua, Jeremy, Raven
Honestly don't know of any connections here.

39 - Chiyu - Brave Star - The Sick Warrior
Ivanov, Tetsu, Dominic, Gareth, Shinro
All are HQ staff, though interestingly their individual roles all differ. Ivanov and Gareth are artists, and most of these characters talk about the beauty of what they do.

40 - Chiketsu - Star of Noble Wisdom - The Ugly Warrior
Jeane, Jeane, Jeane, Jeane, Jeane
May also refer to The Disgraced Warrior. Very unfitting for Jeane.

41 - Chiyu - Heroic Star - The Guardian Star God
Eikei, Wakaba, Shabon, Lilon, Norden
From I-III all martial artists. Lilon is staff (runs atelier with other mermaids) and I don't think Norden does anything important when recruited.

42 - Chii - The Majestic Star - Victor in a Hundred Battles
Maximillian, Maximillian, Fred Maximillian, Gary, Isabel
A Maximillian knight who fights for justice in a Don Quixote way. Gary is an exception but still has a Don Quixote personality.

43 - Chiei - Star of Courage - The Eye of Heaven
Sancho, Genshu, Rico, Ema, Mathias
Except Genshu, all are squires or partners of the above Maximillian knight star.

44 - Chiki - The Strange Star - Swift in Water
Grenseal, Camus, Percival Fraulein, Sigurd, Rahal
45 - Chimou - The Ferocious Star - Warrior of Fire
Alen, Miklotov, Borus Redrum, Hervey, Roog
A duo of stars that consist of good-looking knights (well Sigurd and Hervey are pirates, but they are still good-looking).

46 - Chibun - Learned Star - The Scribe of the Divine Hand
Tesla, Jude, Twaikin, Micky, Gunde
An artisan of some sort. Tesla and Micky both fit with the "scribe" ordeal, as they both are writers. Twaikin and Gunde are both dwarves and party members. Jude is just a sculptor.

47 - Chisei - Guileless Star - The Iron Faced
Jabba, Lebrante, Nadir, Nabokov, Bastan
Generally the appraiser, except Nadir, who runs a different service

48 - Chikatsu - The Eminent Star - Eagle in the Clouds
Lorelai, Lorelai, Duke, Frederica, Lorelai
Not much of connection besides the characters having vendettas on others, with Lorelai against Killey (and Zweig to a lesser extent), Duke to Geddoe, and Frederica to Graham Cray.

49 - Chitou - The Folding Star - The Red Eyed Lion
Blackman, Tony, Bartz, Mao, Goesch
Grows the plants for the HQ, except Blackman (Zen has that role), who is still a gardener by occupation. Mao is one of two "gardeners" I guess.

50 - Chikyou - The Strong Star - The Five Hued Tiger
Joshua Levenheit, Gijimu, Bright, Bartholomew, Fuwalafuwalu
Joshua is leader of the Dragon Knights, and Bright is a dragon. Gijimu is leader of the Lampdragon bandits so for the first three they are connected to dragons in some way. Fuwalafuwalu and Joshua are both old leaders, so the only one that's out of place is Bartholomew.

51 - Chian - The Strong Star - The Five Hued Leopard
Morgan, Rikimaru, Toppo, Helmut, Richard
All male warriors, usually are troubled by something. Morgan lost his eyesight, Rikimaru's too poor to afford good meals and inns, Helmut deals with losing Razril and Richard just looks up to Mueller because that's all he's got. Toppo is the weakest example but it can be inferred that him not speaking unless in an acting role is troubling.

52 - Chijuku - The Axis Star - Thunder That Shakes The Heavens
Mose, Gantetsu, Beecham, Pablo, Wabon
Again, all male warriors with little overall connection. Well, apart from Wabon, they are servants to someone superior (Mose to Mace, Pablo to Warlock, Beecham to Lucia, and Gantetsu to whoever was in Qlon temple).

53 - Chikai - The Star of Gathering - The God of Accounting
Esmeralda, Simone Verdicci, Gau, Bang, Luserina Barows
First two are narcissists and Luserina comes from a generally foppish family. Gau and Bang don't really fit the narcissist fold however, so I got nothing here.

54 - Chisa - The Aiding Star - The Lesser Duke
Melodye, Connell, Reed, Liloon, Rania
Melodye, Connell, and Rania can change the game sounds, while Liloon is part of the mermaid atelier. Reed is just paired with Samus in the following star.

55 - Chiyu - The Helpful Star - He Who Is Like Ken Kuei of Old
Chapman, Hans, Samus, Lilen, Mohsen
Generally the armor shopowner, although again Lilen is part of the mermaid atelier, which still gives armor items. Samus is just paired with Reed above (Dominic is the armor shopowner in III).

56 - Chirei - The Clever Star - The Magic Physician
Liukan, Huan, Mio, Yu, Silva
Generally the chief doctor of the HQ, except Mio who is actually a nurse.

57 - Chijyu - The Beast Star - The Purple Bearded
Fukien, Tuta, Tuta, Carrie, Murad
Generally the secondary medical assistant and subordinate to the previous star, except Fukien who isn't actually a doctor but a priest (he still resides with Liukan though). Tuta is the superior doctor in III but joins later than Mio.

58 - Chibi - The Least Star - The Dwarf Tiger
Futch, Futch, Futch, Dario, Gavaya
All playable characters, usually having some minor plot relevance and some misfortunes in some way.

59 - Chikyu - The Intelligent Star - The Ten Foot Green Snake
Kasumi, Kasumi or Tomo, Lilly Pendragon, Millay, Hazuki
All female warriors, all except Tomo and Kasumi use swords of some kind.

60 - Chibou - Barbarous Star - The God of Death
Maas, Badeaux, Jefferson, Reinhold, Moroon
All except Jefferson are playable. All are male. Jefferson, Reinhold, and Maas all have HQ services, but all are different. Badeaux and Moroon are loners. Not much else.

61 - Chizen - The Silent Star - King of the Devils who Roil Earth
Crowley, Mazus, Sarah, Warlock, Levi
All powerful mages, and all are somehow found in deep dungeons (except Sarah, but she's still usually around ruins and ancient areas mostly).

62 - Chikou - The Wild Star - The Curly Haired
Fuma, Mondo, Watari, Akaghi, Shigure
Always a ninja, and often paired with the below star.

63 - Chikyou - Star of Ambition - The Lone Fire
Moose, Sasuke, Ayame, Mizuki, Sagiri
Except Moose, who's out of place, another ninja, often associated with the previous star. From III onwards, a female ninja who uses the Shrike Rune.

64 - Chihi - The Flying Star - The Eight Armed Lo Chao
Meese, Leona, Sebastian, Ornan, Marina
Sebastian and Marina are both innkeepers, and Leona and Sebastian can change party members. Ornan is often sitting near the innkeeper despite not being the innkeeper, so that's still connected. Meese just provides blacksmithing.

65 - Chisou - The Walking Star - The Heaven Flying God
Sergei, Adlai, Shizu, Manu, Babbage
All are elevator operators and deal with machinery.

66 - Chikou - The Cunning Star - The Jade Armed Warrior
Kimberley, Raura, Hortez VII, Rene, Haleth
Generally has to do with scrolls (Raura, Hortez), maps (Rene) or corruptions of writings (Haleth, Kimberley)

67 - Chimei - Clear Star - The Magic Iron Flautist
Sheena, Sheena, Elaine, Ameria, Nifsara
Other than Sheena, they are considered sexy women warriors. Unsure of how Sheena fits in but he is a fighter in some way.

68 - Chisin - The Forward Star - Crocodile Out of the Hole
Kessler, Kinnison, Jacques, Nico, Yahr
69 - Chitai - The Retreating Star - The Oyster that Turns the River
Marco, Shiro, Joker, Wendel, Nelis
Usually a duo of stars, except in I (Kessler is paired with Ledon while Marco is a cup minigame person). Jacques and Joker are part of a larger group.

70 - Chiman - Full Star - The Jade Banner Pole
Gen, Amada, Wan Fu, Tov, Muroon
Gen, Amada, and Tov are naval engineers, and Muroon is a beaver so naturally is associated with building dams or perhaps boats. Wan Fu is out of place but his attire perhaps explains that he is more inclined to warmer areas by the sea.

71 - Chisui - The Fulfilled Star - The Strong Armed Gorilla
Hugo, Emilia, Eike, Phil, Alhazred
Basically the HQ librarian who you give Old Books to, except in IV where Tanya does that. Phil is a tailor. No idea how he would fit in here or in #37.

72 - Chisyu - The Complete Star - The Gorge Leaping Tiger
Hellion, Zamza, Leo Gallen, Eugene, Bergen
Hellion and Zamza are powerful mages, and Bergen wants to learn magic. Hellion, Zamza, and Eugene have fixed runes to them (Mother Earth, Fire Dragon, Firefly, respectively), but other than that the connections are kinda flat. Leo and Bergen have open rune slots, and I think Leo is just paired with Roland in the following star.

To be concluded

The connections between the individual Stars of Destiny in Suikoden games - Part 1

As you might know, I love the Suikoden series so very much, for continuity nods and interesting character-driven plots. With Suikoden V finally out of the way I can try my hand at analyzing the possible connections of the 108 Stars of Destiny each game had to offer. I got the inspiration from a forum thread that did the same thing, but here's my take on these possible roles. This will be three posts long just so you know.

1 - Tenkai - Chief Star of Heaven - The Opportune Rain
Tir McDohl, Riou, Thomas, Lazlo En Kuldes, Freyjadour Falenas
I've made a post on this one already, but I'll reiterate, it's usually not just the game hero but the gatherer of stars, which would explain Thomas here, since he wasn't the main hero in III.

2 - Tengou - Star of Conflagration - The Jade Ch'i lin
Lepant, Ridley Wizen/Boris Wizen, Sasarai, Lino En Kuldes, Raja
All are generals and leaders of some kind, always plot-relevant in some way and always loyal with strong units in war battles.

3 - Tenki - Star of Wisdom - The Great Intelligence
Mathiu Silverberg, Shu, Caesar Silverberg, Elenor Silverberg, Lucretia Merces
The main strategist for the HQ in the game and always the most cunning individual who specializes in strategy.

4 - Tenkan - Star of Idleness - Dragon Entering the Clouds
Luc, Luc, Luc, Ted, Zerase
Always powerful and reliable wizards with unique runes. This star is often a Tablet Guardian in the case of Luc in the first two games and Zerase.

5 - Tenyu - Star of Bravery - The Great Sword
Humphrey Mintz, Humphrey Mintz, Dupa, Tal, Craig Laden
Usually a plot-relevant, powerful general and/or a party member who joins through plot. Tal isn't a general, but he's still a powerful physical fighter.

6 - Tenyuu - Star of Heroic Ferocity - The Leopard Headed
Kasim Hazil, Hauser, Yuber, Izak, Galleon
Another powerful general and plot-relevant party member like the previous star. Izak again isn't a general but still a powerful physical fighter. Same with Galleon but he's more of a senior knight.

7 - Tenmou - Star of Swift Courage - The Fire in the Thunder Clap
Kwanda Rosman, Kiba Windamier, Shiba, Axel, Boz Wilde
The Suikosource tablet page says "strong village leader" although I'm sure that starts from III to V. And even then, they aren't the real leaders of their places (Dupa is the lizard chief, not Shiba, Axel is the son of Na-Nal's chief). Kwanda and Kiba are both enemy generals fought who defect to the player's side. Usable generals in war too.

8 - Teni - Star of Majesty - The Double Whip of Iron
Pesmerga, Pesmerga, Lucia, Selma, Nakula
Generally strong party members and/or leaders. Usually has a vendetta against someone. Nakula against Sagiri and Nether Gate, Pesmerga against Yuber, Lucia against Teresa in II then later Chris. Selma may or may not have a vendetta, but it would probably be against humans as a whole.

9 - Tenei - Heroic Star - The Little Li Kuan
Gremio, Sierra Mikain, Yuiri, Aldo, Lyon
It says "sworn protector" and I guess that makes sense, especially with Gremio and Lyon being protectors of the main hero. Aldo feels the need to protect Ted as well. As for Sierra and Yuiri, they are usually protectors of their villages I guess.

10 - Tenki - Lofty Star - The Little Whirlwind
Warren, Teresa Wisemail, Salome Harras, Schtolteheim Reinbach III, Talgeyl
It says "town mayor" but I don't think any of these apply to anyone other than Teresa and Talgeyl, and even then they are acting mayors. Salome is the most bureaucratic of the Zexen Knights I guess, while Reinbach is the son of a mayor. Warren I'm not sure about.

11 - Tenfu - Star of Wealth - The Eagle Who Smites the Heavens
Kun To, Nina, Jimba, Chiepoo, Euram Barows/Eresh
Well, I'd say they are all wealthy in some way, Jimba being Wyatt Lightfellow can afford a nice house in Zexen, and Euram is of course wealthy. Chiepoo strives to be wealthy and Kun To is a notorious smuggler which hints he's wealthy. Nina could afford college I guess. Generally though, all do something rather important to each game's plot in completely different ways. Only one that's odd here is Eresh, which has no connection.

12 - Tenman - Star of Abundance - The Beautiful Bearded
Cleo, Abizboah/Feather/Siegfried, Juan, Paula, Dinn
25 - Tentai - Retreating Star - The Winged Tiger
Pahn, Abizboah/Feather/Siegfried, Cecile, Jewel, Shoon
I put these two together because they are both generally connected as subordinates to the Tenkai Star, especially in I (Cleo and Pahn both bodyguards to Tir), III (Juan and Cecile close friends to Thomas), and IV (Paula and Jewel both are Razril knights along with Lazlo). No real connection between Dinn and Shoon, although both were friendly with the Prince before he became the Tenkai Star I guess, which would make sense for the rest too. And the Listening Crystal monsters in II are out of place I'd say.

13 - Tenko - Lone Star - The Tattooed Priest
Viktor, Viktor, Sergeant Joe, Kika, Kyle
Always a powerful plot-relevant warrior that serves as a right-hand man sort of star to the hero (Sgt. Joe is a bit of an exception due to being only Hugo's right hand man, not necessarily for the other protagonists).

14 - Tensyo - Wounded Star - The Hairy Priest
Valeria, Valeria or Tomo, Hugo, Keneth, Zegai
With the name "Wounded Star" I assume that the people here have lost something of sorts. Both Valeria and Hugo have lost homes in their games, while Zegai loses his freedom and to a lesser extent Keneth as well (both of them don't enjoy the comforts of the places they are in I guess or something like that). Tomo is an exception to this I guess, although her father leaving her for a bit may count as "wounded"

15 - Tenritsu - Star of the Standing Spear - Warrior of the Two Spears
Griffith, Fitcher, Bazba, Ramada, Isato
All are involved in plot, though usually in tertiary or relatively minor roles, especially Bazba. Fitcher and Ramada, the two non-playable ones, have the biggest roles overall in their games, but other than plot relevance I know no real connections to think of.

16 - Tensyo - The Swift Star - The Featherless Arrow
Clive, Clive, Yun, Travis, Haswar Falenas
Yun and Haswar are both spiritual mystics of sorts, while Clive and Travis are generally loners who hang around mysterious locations perhaps. I guess they are all connected in the settings they are usually found in.

17 - Tenan - Dark Star - Blue Faced Beast
Flik, Flik, Edge, Snowe Vingerhut, Belcoot
Dashing swordsman archetype, usually good-looking and plot relevant (except Edge)

18 - Tenyu - Guardian Star - The Wielder of the Golden Sword
Camille, Tsai, Yumi, Rachel, Norma
The forum thread says the title is "Master Halberdier" which fits all except Yumi since they use polearms. Yumi is certainly out of place there, but I can't figure out any other connection.

19 - Tenku - Empty Star - The Swift Vanguard
Kreutz, Jess, Fubar, Helga, Ax
This one I can't really find much connection on, other than Fubar and Ax being animals and all being playable except Jess.

20 - Tensoku - Speedy Star - The Magic Messenger
Stallion, Stallion, Nash Latkje, Cedric, Cathari
Other than Nash, all are super speedy thanks to the True Holy/Godspeed Rune they have. Nash is still a fast character.

21 - Teni - Strange Star - The Red-headed Devil
Kage, Georg Prime, Aila, Keen, Georg Prime
The thread says that these stars all do something dedicated but would make them seem bad. I guess that's fair especially for Georg and Aila, Georg moreso in V due to his role and Aila for joining with the HSBDF despite being Karayan. Keen ends up joining to keep a tab on Sigurd while Kage is a ninja for hire. All are technically assassins except Aila.

22 - Tensatsu - Murderous Star - The Black Whirlwind
Fu Su Lu, Hanna, Hallec, Gau, Ernst
All are considered beastly fighters who have animal motives or instincts, the first three just being powerful warriors with animal skins (Hanna is the least beastly), while Gau is feral and Ernst is cursed.

23 - Tenbi - Lowly Star - The Nine Dragoned
Kirkis, Killey, Chris Lightfellow, Gretchen, Killey
Can't find a connection here other than them all being party members.

24 - Lewd Star - The Indominable One
Milich Oppenheimer, Anita, Estella, Konrad, Shula Valya
Except Shula, all are well-versed in magic, with Milich and Anita being good with swords as well. Milich and Shula are quite narcissistic as well.

26 - Tenjyu - Star of Longevity - The Dragon Who Roils Ivers
Sonya Shulen, Nanami, Geddoe, Katarina Cott, Bernadette Egan
All are related to parents or parent figures of the protagonists. Sonya loved Teo. Nanami was Riou's sister, who's adoptive father was Genkaku. Bernadette is related to Ferid, Prince's father. Lazlo's father wasn't Glen but he was a parental figure I guess, although he was Katarina's actual father. Then there's Geddoe, who, in line with the Longevity issue, has lived long, but he's also related to Wyatt, Chris's father, who was his comrade-in-arms. Both Katarina and Bernadette have their own father issues it seems.

27 - Tenken - Dagger Star - God of Swift Death
Anji, Rina, Melville, Lo Seng, Volga
29 - Tenzai - Star of Sin - The Short Lived
Kanak, Eilie, Alanis, Lo Fong, Wasil
31 - Tenpai - The Vanquished Star - The Fierce King of Devils
Leonardo, Bolgan, Elliot, Lo Hak, Orok
Obviously a trio of stars who are usually together, will usually stay united together in any case.

28 - Tenhei - Leveled Star - The Boatman
Tai Ho, Tai Ho, Ace, Shiramine, Lance
30 - Tenson - Broken Star - White Stripes in the Waves
Yam Koo, Yam Koo, Queen, Ugetsu, Flail
A duo of stars, usually involves fishermen in the case of I, II, and IV. For V, I wish Logg and Lun were swapped with Lance and Flail here, since the latter two are non-human and the former two are fisherman. Ace and Queen are part of a larger group.

32 - Tenrou - The Goal Star - The Sick Kuan So
Hix, Hix, Franz, Rakgi, Yoran
33 - Tensui - Star of Intelligence - One who heeds not his life
Tengaar, Tengaar, Iku, Rikie, Nick
Another duo of stars, usually a boy/girl pair with the exception of Yoran and Nick who are both male.

34 - Tenbou - Savage Star - Double-Headed Snake
Varkas, Freed Yamamoto, Scott, Jango, Wilhelm
35 - Tenkoku - Wailing Star - The Double Tailed Scorpion
Sydonia, Yoshino Yamamoto, Ernie, Brec, Mueller
Yet another duo of stars, except for Scott and Ernie in III who aren't a duo. Will usually join together and in I and II, party members while in IV and V, war units.

36 - Tenkou - Clever Star - The Prodigal
Eileen, Chaco, Dios, Flare en Kuldes, Toma
Usually connected with the Tengou Star for the most part, with Eileen and Flare being relatives and Dios being Sasarai's closest partner. Chaco and Ridley's connection is that they both fight for Two River. Toma and Raja's connection is perhaps the weakest, but both fight together so why not.

Continued in the next post

A look back at: Suikoden V


Hooray, I finally get done with this one, a game that returns to a form nicely and without too much grease put in. Yeah, I love the series as a whole and it's way too easy to pick on IV, but is V better than its predecessors? I'd say it's about on the level of III in terms of enjoyment, but I and II are forever classics, Tactics is long but somewhat enjoyable, and III works out despite its quirkiness. IV of course was a flop due to several changes, and therefore V needed to improve on that. It most definitely isn't made to eclipse the classic formulas, but did well enough despite bad sales to be a worthwhile, yet long, adventure.

Many say this game is too easy. I mean, you've got Zerase's Star Rune, the Beaver and Dragon Cavalry war units and their advantage over everything in water, Richard's crazy evasion and counter rates plus criticals, Georg's criticals, Viki's Chain Magic skill, Galleon's impenetrable defense, the Creation rune unite magic, and that second rune spell Ernst has just breaking the game wide open. But then again, rude rare encounters, clustered war battles, and worst of all, a distinct lack of money or skill points unless you grind like crazy even out the easiness. To even max out somebody's weapon or so you need about 365000 potch, and then there's the ultimate armors that are available for a whopping 999990 potch each for characters with proper defense. Not to mention the epic skills which will certainly be hard enough to grind up.

The hardest thing about Suikoden V is the way you recruit people. You meet most of the recruits well before you recruit them, which for some characters like Shoon (an automatic recruit though) is bad because you get them too late to be useful. But it's bad that you get to see a recruit very early before he finally joins your army, making them highly obsolete. I tried using a few of the later recruits as much as possible, like Hazuki, just to see how well they are in comparison to earlier recruits, and it's pretty much mixed. Then you have several recruits that are outright pains in the ass to recruit. Genoh? Need to have an old guy like Alhazred at around the same level your main character is, then go all the way through that waterfall basin. Same for Richard although it just means leaving and coming back. Sairoh wants the price of salt to go down, which is based on the trade rumors, if you don't know what you're doing this will take a long time. Byakuren needs either Levi or Genoh to recruit after you beat it in a battle, otherwise you'll have to wait until 20 more recruits show up, which may take a while.

There's some interesting consistency with some recruits, that if one of their friends dies in battle, then they leave your group forever. Isabel and Mathias are examples, if one dies in battle the other leaves to bury them away. The war battle system tried to be interesting but has glaring flaws in that enemy AI is downright absurd, either directly running to your nearest weakest unit or just sitting there until you head close.

Tuesday, May 28, 2019

RPG characters, their jobs, and how it connects to the real world

Raise your hand if you've ever had so much trouble just finding a place to work. I often wonder about most blog writers and blog readers, since many of them have trouble just trying to get a living in life. You probably get bossed by parents to find a real job, one that if you get it, will end up doing tasks for the rest of your life just to keep a steady amount of cash. That cash, of course, is gonna be expended on expenses, think about actually living at any type of shelter, the food you eat, the electricity, the air conditioning. To often be denied that ability to live is a boon for people, since some workplaces decide to change their mind on things post-haste and think of "a better candidate" when we all know that there's no such thing as "a better candidate" in almost every case. I've been living that kind of life for almost seven years at this point.

It got me to wonder about many different RPG characters, protagonist or otherwise. In every RPG game there's obviously a currency to gain money with, and lots of money to gain, most of it through just defeating enemies in battle. Now, the real-world equivalent to that is poaching (in case of monsters) or robbing (in case of humans), both of which are illegal acts in the real world. Now look at the majority of protagonists. Their jobs are pretty much moot. Most are usual adventurers or the cliche "save the world" merry bandits with no daytime job, a number are amnesiacs who won't really be doing much else besides being heroes, others just so happen to be soldiers or descendants of soldier-y people (Cloud, Cless, etc). But they all function the same way, beat up enemies in order to get money all the way until you finally beat the big bad and save everything.

It just makes me wonder, if they had any real job, they're practically not relevant as heroes, since they're pretty much forced to do the mundane while the heroes are the only ones actually doing anything. And in the cases of those who actually have such mundane jobs (Taloon/Torneko in Dragon Quest 4, Bowman in Star Ocean 2, bonus points for these two since they both have families and are married) they end up quitting their job because they found some bigger fish to catch.* Almost every other character who has some kind of employment and is not connected to royalty of any kind is usually self-employed.

Just look at the majority of Suikoden's cast members. Barely any look like they have any sort of supervisor, and end up in your entourage basically doing the same thing they've always done. Shopkeeps, entertainers, blacksmiths, innkeepers, detectives, these guys all seem self-employed and remain that way. I'm then reminded of several scenes of characters with no debts to pay (Rikimaru, L.C.Chan, Annallee, Hoi), those too poor to apparently afford anything yet try to make the most out of usually unlawful actions that get them in some small trouble, probably because they ran out of decent options. There's even a hard-to-find scene where if your characters are too poor to pay 200 bits to an innkeeper in Suikoden I (the scene involves Vincent), your characters end up working in the kitchen then. Even the early game of Suikoden II, where Pohl forces you to do menial tasks for the mercenary bosses (both of whom are self-employed themselves). As menial as it is, the fact of the matter is that I definitely can connect with a number of characters in this game. Everyone's poor to some extent, but some not only are poor, but almost are never gonna end up where they want to go and possibly get screwed overall. It's bad if no employer wants to hire you, everyone's so concerned about the most nitpicky of skills that it completely voids all chances unless you really really impress someone.

By the way, I'm obviously referring to work that seems to be what people do in real life. No way am I referring to the "jobs" in Final Fantasy games. Those are just character classes. Do they get paid for what they do? I mean, besides killing monsters of course.

*A bit iffy in those two I described though, since despite the calling of adventure, they still practically are the ones who exemplify the characteristics of the jobs they were employed to. Torneko in particular sets off to be the best arms merchant, even if it involves adventure. Bowman's case depends partly on what ending you decide to get for him.

Friday, March 15, 2019

Suikoden's Tenkai Star

Time for a little something that's different. Been reviewing, looking back, and then talking about bad dungeons and what not. Let's look at a certain trait the Suikoden games had. You all know the drill if you've played at least one of these games, gather 108 characters who are the Stars of Destiny to get the best out of the game's ending. And by looking at the tablet, you can gauge which characters you have. But what do those Japanese names mean? What is the correlation for making certain characters under certain particular named stars? Do you notice a trend in which characters with similar characteristics end up on the same star numbers?

This post focuses on the very first of the stars, the Tenkai Star. This is Star #1 on the tablet, the so-called Chief Star of Heaven. Suikosource lists this very star as the one in which the game's main hero is on. And for the most part, that's completely right, as each and every one of the characters on this star for the five main games is controllable by the player on the field. Tir McDohl was the hero in the first game, Riou in the second, Thomas in the third, Lazlo in the fourth, and Prince Freyjadour in the fifth. But not all are equal of course. While these characters are all controlled, there is one outlier in this group.

You see, Thomas isn't the main hero of Suikoden 3, despite being the Tenkai Star. You have three main heroes in that game, any of which can become the Flame Champion, but none of those can be Thomas. Thomas is simply a rich boy that ends up owning a large castle, and said large castle ends up being the main headquarters of course. He gets his own chapter where you play as him, but it's both optional and too short to be of nominal importance as opposed to the stories of Chris, Hugo, or Geddoe. So what exactly is Thomas's connection to the Tenkai Star? I'd say it's because he's a gatherer of the stars. This can easily apply to the other Tenkai Stars in the series as well, but it's Thomas's own castle that ends up being the headquarters. Even when he gives the ownership up to the new Flame Champion in-game, it still counts in a way.

That's what I think the Tenkai Star is about in the Suikoden series. It's not about being a hero, and it may not exactly be about being young either (despite all the Tenkai Stars all being young). It's about gathering the remaining stars under your cause.

Wednesday, September 26, 2018

Suikoden character deaths: ranked

Ooh, this is gonna be a biggun. I'm running out of awesome ideas, so I thought of this on the fly. Might as well rank each death I found in the Suikoden games, because believe me, they have all been quite memorable. Note that because I haven't played Suikoden 5, or Tierkreis if you want to count that as a Suikoden game, I am not gonna include it, not yet at least. In the future I will play that game and probably edit this post, but well, here we go, the deaths from the first four games and Tactics ranked.

There's a bit of ambiguity to all this, so be warned. I will only include characters who die in the plotline. I will not include characters that have the chance to die in war battles, or in Suikoden Tactics, as these are characters whose deaths may be permanent, but can be preventable with good play. I will also not include characters that you have the choice to execute, like Milich or Kwanda in Suikoden 1 or Snowe in Suikoden 4. There's also the matter of plotline deaths that can be either reversible (Gremio) or preventable (Nanami). I will actually include these, because of potential circumstances involved. There's 34 character deaths mentioned here (updated this post on 9/28/2018, adding three Suikoden Tactics deaths I missed).

34. Han (Suikoden 2)

Well, there's not much to say about Han. He was a friend of Genkaku, again despite being on opposite sides, and in the ensuing duel Genkaku decides NOT to kill him, obviously because Genkaku knew that his master had poisoned his blade. In the end, Genkaku passed away a broken man while Han continued to work for Highland, this time dueling Genkaku's young protagonist and dying in the ensuing duel. Not much to say about it, he was just a boss to get past.

33. Heinz (Suikoden Tactics)

Heinz dies rather unceremoniously near the end of Suikoden Tactics. He's never a particularly likeable character either, since he shows up to Kyril's group as someone watching them, tags along, but is still in the mood of what Walter was originally employed to do, with no idea why Walter was after the rune cannons himself. He hatches two awful plans to ruin Kyril's conquest of the rune cannons, one to take them back to Scarlet Moon, and to kidnap Corselia. Neither of which are democratically approved in any case. Heinz then leaves before being killed offscreen by enemy soldiers. We don't get to see it happen, but we do get to read his thoughts. Still, he's not a rather likeable character.

32. Ralph (Suikoden Tactics)

Good lord is this a terrible death. I'm surprised it was even shown in this game, all in a scene that almost feels like a sidequest but is still part of the game as a whole. So the story is Ralph and Nohl are employed to do some work and they screw it up. The merchant boss berates the boys, but then kills Ralph in front of a crowd. Seriously? I can't really explain just how terrible an unnamed side character turned out to be, by killing a kid with an audience watching him.

31. Nohl (Suikoden Tactics)

And yes, Nohl does die as well, but it's much later. Apparently he gets an offer from a new merchant (another unnamed guy, but presumably working for Iskas), but his fate is sealed after that. We then see a group of fish monsters in a future scenario, where Corselia finds out that it was the boy she gave the handkerchief to. It's a sad fate, but Nohl never really got the chance.

30. Yun (Suikoden 3)

I still hate this death. It's very sad how the clairvoyant one decides to be the sacrificial lamb just to break the seal on the True Water Rune. I'm not one for sacrifices, and hell, Chris in this chapter isn't one for it either. It really was a waste of space, even if the ritual was briefly interrupted by Luc's group.

29. Solon Jhee (Suikoden 2)

Unfortunately for Jhee he's only made to be a one-off general, without a whole lot of substance to him apart from his hairstyle and his gung ho attitude for being a general. He's executed by Luca obviously for his failures. There could have been a lot to his character. He at least managed to execute Granmeyer and win against Muse beforehand, though.

28. Granmeyer (Suikoden 2)

And speaking of Granmeyer, his death wasn't much, especially since it's another offscreen kill. But him being beheaded and his head placed on city hall was enough to put him ahead of Jhee, even if we don't see it at all.

27. Neclord (Suikoden 2)

This is an interesting case of a character. For whatever reason, after being presumably defeated by the Star Dragon Sword in the first game, apparently Kahn Marley reveals that it was just a clone. His whole goal in his afterlife is to kidnap young girls, make an army of zombies, and just generally being villainy. It's not amazing at all. The fact that he made enemies of Viktor, Kahn, and ANOTHER vampire (Sierra) was pretty much his death knell. Even if it had an epic conclusion, I still hold the belief that there really was no point to the quest to take him out.

26. Agares (Suikoden 2)

Oh man, a one-scene wonder. Agares never had much of a chance to show his worth as king. He's apparently that bad in-story according to his son Luca that his wife's death after bearing his daughter was enough to be extremely despised by his son. The orchestrated plan to kill him was quite the kicker, and also the main reason why Kiba and Klaus would eventually switch sides.

25. Steele (Suikoden Tactics)

What can I say, defeating Steele is certainly satisfying, but he manages to take out Edgar with him, and Walter beforehand as well. Like what Brandeau and Glen would do in Suikoden 4, he would naturally use his life-ending rune to completely blow everyone out of the water, although he wasn't completely successful, the impact it had by killing Edgar and then transferring the rune to Brandeau was more than enough.

24. Culgan and Seed (Suikoden 2)

And here's two more bosses the party just gets past. Except they are a bit more tragic, since unlike Han who dies shortly before them, they have been with us since near the start of the game. They're not even villainous in any way, they love their country, right or wrong, but obviously aren't completely allied to the madness of Luca or the Beast Rune. Naturally, they die for their country when fighting our party, but in the end they actually had fun, the fact that they say this puts them well above other characters on this list.

23. Walter (Suikoden Tactics)

Walter is an example of a man in pursuit of something that eventually kills him. His search for the rune cannons proved fatal when he reached one himself, then getting turned into a fishman, with no human control over himself. He was practically mercy killed in order to save his son Kyril, who would continue the search after his death. The whole scene was just tragic, since he's not the only one to die by then.

22. Iskas (Suikoden Tactics)

The moment I saw this guy in Suikoden Tactics I pretty much HAD to imagine him being a villain, and it turns out I was completely right. Dude was obviously a manipulative bastard, to the point where he turns people into mindless fish monsters just to achieve his goals, which of course involve having power in the Kooluk region over the family imperials. And he always seems to have plans too, while he can seduce Miranda, Kyril would be protecting Corselia so he stages that Kyril is her kidnapper instead. But even when that fails, and even after Miranda attacks him, he still has enough juice to become a massive fishmonster himself. Honestly it's sillier than it should be, but this guy's importance to Tactics' plot cannot be understated, so it's yet another death I'm proud happened in the game.

21. Gorudo (Suikoden 2)

Gorudo is the kind of member of the city-states who is the equivalent of a frat boy hoarding all the beer for himself. He's the true douchebag of them all. But what makes him more villainous is that his actions caused the (preventable) death of the main character's sister. And he quite frankly could care less if he targets either the Dunan army leader or the Highland army leader. He's that territorial, only surrendering to highland for autonomy, and his true colors were even waivered well before this event, when he decides not to let refugees on Matilda's borders. In the end, the fight with Riou and Jowy was a most deserving end for him there.

20. Windy and Barbarossa (Suikoden 1)

I put these two together since they practically die together. Or so it seems? Windy was naturally an evildoer, seeking power since it's the only way to do justice according to her. Which is why she goes after true runes as well, even manipulating Emperor Barbarossa, who takes her in due to her resemblance of his late wife. Barbarossa himself seems to be a good guy, as shown when Futch raids the garden, but his manipulation is what eventually costs him his empire. It's especially concerning when you recruit the generals and they all take notice of this. In the end, he leaps off Gregminster Palace with Windy, and in this case the bodies were surprisingly never found. So what happened?

19. Graham Cray and Elenor (Suikoden 4)

Well here we have yet another case of epilogue fever with a man and a woman seemingly perishing in something I'm pretty sure no mortal is capable of surviving, but are listed missing in action. Like Windy and Barbarossa, you are left wanting more of their history together, although this isn't a case of lovers this time, it's a case of former student and former master meeting. In the endgame, one thing you do is control a dispatch party, with Elenor as the head, and Graham Cray is the boss there. What's amazing about the final exchange after the final boss is defeated is that upon being asked his reasons for wanting the Rune of Punishment back, he decides to keep it all secret. In the end, no one really knew. Perhaps if we had known this, Cray would have been a better Suikoden villain?

18. Troy (Suikoden 4)

In contrast to Cray, Troy isn't the kind of person to do so much destruction as to achieve their goals, stuff that Luc and Luca Blight were also trying to accomplish in their games. He still goes under the "my country right or wrong" flag, alongside his pal Colton. Naturally he's been touted as one of the greatest, but even the greatest shall fall, and even if you decide to make him join to save his life, he pretty much knew his fate was sealed. A bit lame, but not too shabby.

17. Glen (Suikoden 4)

The Rune of Punishment sure catches a lot of characters, and Glen isn't an exception. I won't bother getting into the characters who got the rune before Steele, but I'll list them: some guy in Obel ruins, the Queen of Obel, Graham Cray and his son, and a guy who was married to Rikie. So yeah, not a whole lot until you see the backstories when your main character passes out during the story. Glen isn't all that amazing of a character, while he likes Lazlo, he sees Snowe as incompetent, only really allowing him a position in the military because of Snowe's father. Glen's death comes upon a pirate invasion, where he uses the rune to destroy them at the cost of his own life. It's the choices you make sometimes. On the other hand, the choices made post-mortem sure weren't pretty. Glen wouldn't have allowed it.

16. Jimba/Wyatt (Suikoden 3)

It's so weird how the seal on the True Water Rune is in one area, while the rune itself ends up being somewhere else completely. Yun obviously hints that Chris's father is obviously alive, and none other than Jimba, who's really Wyatt Lightfellow. He ends up dying at Cyndar Ruins, but not before managing to wound and also expose Luc and his plot to take the runes. In the end, he gives his soul to give the True Water Rune a new owner in Chris (or if she's the chosen Flame Champion, Hugo). Not much else to it, other than the fact that you barely ever get a chance to play as this guy since he's either doing story stuff after the paths merge or in some lucky cases if Hugo's your main character he can join the party. And of course, he was Chris's father, the one she never even had known until that moment.

15. Kiba (Suikoden 2)

In Kiba's case, he's a considerable stonewall general in Highland, defecting to the Dunan forces due to the circumstances involving Agares' death and his sworn loyalty to the former king. His death unfortunately is another offscreen death, but at least he faces it with dignity, acting as a decoy to take the old mercenary fortress from Leon Silverberg's forces, a mission that clearly was described as a suicide mission. He was a Highlander with true patriotism instead of madness.

14. Odessa (Suikoden 1)

This is one of those I both love and hate. I love the fact that Odessa dies protecting a child. I hate the fact that she was basically the face of the revolution against Scarlet Moon, as well as Flik's lover, and she dies as a woman and not a revolutionary like she basically had became because of the death of her former lover. Where did that kid even come from? Her post-mortem was considerably a lot more influential, giving Tir the leadership, as well as the fire spear plans, so that works out in her favor.

13. Martin and Julius (Suikoden Tactics)

You cannot expect to just rush headlong into a trap alone, because that will get you more than killed. Which is what happened to Martin. Making it worse is that it directly echoes Walter's death from well before this occurs, except now it's Kyril killing the fish-Martin to keep Corselia safe. I'll put Julius in this item as well, since he dies shortly after despite having barely any role in the plot. He pretty much dies without any combat involved. It's real bad that both had to suffer a fate like Walter did, and it's even worse considering how Corselia is going to handle her whole family perishing.

12. Miranda (Suikoden Tactics)

Oh where was I? Oh right, Corselia's whole family. Miranda perishes near the end, but before that, you can only really see her as a bad mother, due to her having some affair with Iskas and always being seen with him. It really does suck though, because Iskas was taking full advantage of her just to get to Corselia, and Miranda was basically forced to stay by his side. Well, until she decides she has had enough and stabs Iskas, but in retaliation is killed by a spell. But with her death, Corselia's whole family is practically dead, and that sucks for her the most.

11. Governor of El-Eal (Suikoden 4)

Looking back at Suikoden 4, you'd be surprised at quite a few of the plot twists, while expecting some in return. Being the manipulative bastard he is, Cray puts the governor out as a pawn for his own schemes, having some successes in the first few moments of the game. Eventually due to how aging he was, he was eventually put in prison to die. In truth, it was thanks to him and a stroke of luck that Ramada, one of the spies, was there to seal the fate of Cray, as he gives away a map and a letter which ends up being delivered to the Island Nation Army eventually. What a difference it makes.

10. Anabelle (Suikoden 2)

It says something about a looming war when a major political figure in a region gets assassinated just to further create more chaos. What makes things worse is that all of Anabelle's best moments happen well before the events of Suikoden II took place, helping to prevent a war between some city-states. Here, her attempts to unite all the city-states against Highland end in failure, although this actually isn't her fault anyways due to everyone else's unwillingness. And then she would have had some talk to Riou and Nanami about Genkaku, but was murdered by the manipulated Jowy, potentially in an effort to keep his own life, I guess. The whole thing is just harrowing for all parties involved, and her last words were just to let her allies flee. How unfortunate that was.

9. Ted (Suikoden 1)

From the moment you no longer have Ted as a party member, you just knew he was going to bite it at some point. Especially considering he's the Soul Eater's bearer before Tir. For some reason, despite a nice cameo in Suikoden 4, he doesn't have much else to show besides being an amazing party member past his sidequest. In Suikoden 1, we see he's certainly not the kind of character with the mysterious and aloof demeanor, but the friendship abruptly ends upon the Scarlet Moon empire finding out about his rune. He later gives it to Tir, who doesn't see him again until at Seek Valley. Lady Windy apparently kept Ted alive, but under her control using the Conquerer Rune. What makes this a rather sad death was how Ted does in fact manage to break her rune's powers, but to command his former rune to consume his soul as well. It's real sad how it ended up like that for him.

8. Edgar (Suikoden Tactics)

Pirate King Edgar was another one of the sadder deaths during the Steele arc of Suikoden Tactics, probably the saddest of the bunch, giving Kika's reaction afterwards and of course, how it happened. Steele's usage of the Rune of Punishment manages to kill Edgar, while simultaneously transferring it to Brandeau and making him a broken man.

7. Lulu (Suikoden 3)

All of the deaths that are at least onscreen deaths of good characters pretty much show that the dying character is shown giving their last...speeches...with...ellipses...hanging...on. And in a way I actually hate it. Lulu's death isn't one of them. You might be surprised by his high ranking too, especially considering he was quite an annoying character in Hugo's first chapter of Suikoden 3. But this is because of two factors. One, is that he ends up getting killed instantly, without muttering any last words, even though his fall after being struck was done in agonizingly slow motion. The second comes from the fact that his killer is Chris, a character you also play as in the game. You get to see Lulu's death in both Hugo's perspective, watching as his close friend dies, as well as Chris's perspective, obviously she wasn't in the mood for what had been going on but had to protect herself somehow, yet obviously feels remorse for killing a child. It's quite a complex death, which is why it's so high up.

6. Brandeau and Peck (Suikoden 4)

Again, two characters who die in short order, but really, they are only here because of what happened in Suikoden Tactics, and I bet everyone who has only played Suikoden 4 will be wondering who the heck is Peck and why this is so high up. Anyways, yeah, Brandeau was another RoP bearer, before Glen, he's only seen as a rune-bearing plot device and a grizzly antagonist in Suikoden 4, dying of course after using the rune in a last-ditch attempt at perceived villainy. It's until you play one of the early chapters in Suikoden Tactics how you see how Brandeau ended up with the rune, and how his accomplice Peck got horribly disfigured. It's a price to pay with no longer going back home for fear of the accursed rune taking the lives of your fellow pirates, but Brandeau and Peck had to make do. It does really suck that you have to die a broken man and an antagonist to pretty much everyone else out there.

5. Nanami and Jowy (Suikoden 2)

Well, here's one a lot were waiting for. Two mutually inclusive preventable deaths, in other words, they can be prevented, but only under special circumstances, and one cannot really live without the other. Obviously, as described with Gorudo, his group was responsible for shooting an arrow, hitting Nanami and putting her on the brink of death. The sprite detail done in the cutscene even shows this perfectly. Later on, you have the option of not ruling the city-states at the epilogue of the game, meeting Jowy at the rock that got carved at the very beginning, where one final duel can seal his ultimate fate. That is, of course, all things assuming that Nanami had a good defense rating prior to her fall, 108 Stars of Destiny were collected prior, and to have selected *any* dialogue option during the arrow shooting (meaning that Riou will pose to fight as well), and during the duel with Jowy, just defend through until you're almost defeated, then reject his rune. Doing all these things prevents BOTH characters from dying, the first through the arrow and the second through his rune. Failing to save either of them actually gives you the sense of potential failure at an amazing conclusion to a fine game, leaving one out of three main characters alive at the end. And although sad endings are not uncommon, especially in the Suikoden series, god forbid you don't prevent these two from dying.

4. Gremio (Suikoden 1)

Now, Gremio's death is of course reversible as I had just said, but unlike others here, it's not preventable. It will happen, no way of actually stopping it. For those who play Suikoden 1 with the obvious intent of keeping all the characters alive, the fact that Gremio's name will always be grayed out on the tablet is sure to make at least one heart lurch. And let's take into account how he ends up dying, by being eaten alive by spores. That's NOT a way to go in any setting. Gremio's actually sacrificing himself, knowing the complex nature of Soniere Prison's doors and the trap that Milich sprung for his group. To make this death so much higher on the ranking, it actually is a death that gives you an incentive to execute Milich when you finally catch up with him. Which of course, as tempting as it is, is not the right answer to this all, but the game manages to entice you to try it due to Gremio being consumed and all.

3. Teo (Suikoden 1)

Yeah, I put this on the Greatest RPG deaths. It's always something you see in a JRPG, a character's parent goes missing or rogue, and the child has to fight them. And Teo's not any different. Surely, he's one of the toughest examples of a father, since his status as a general means he's got power, and he's definitely not afraid to show it off, as Armored Calvary is certified to potentially make YOU lose a Star of Destiny, most likely Pahn for first time players in the duel after the war battle. But then you not only fight him with your main character in his own duel, but actually end up killing him. How? Who knows. But the circumstances are quite evident. The son has bested the father. And the sad thing is, this is what Teo wished for. Sure, they fought on opposite sides, and even Teo offers his lieutenants Grenseal and Alen to Tir's side then. It's a death that's simultaneously heartbreaking and heartwarming at the same time.

2. Luc and Sarah (Suikoden 3)

Obviously, for all those who achieved 108 stars, you all get to see Luc's plan, his extreme actions all start to make sense, his desire to screw the destiny that he would become. It's a very Thanos-esque plan, to balance out the world by rendering it lifeless via the usage of the runes, he would hide his true identity, start rumors of a new Fire Bringer, and get the Grasslands to go to war. It of course ended up having the opposite effect. Now Sarah ends up being taken into Luc's care at some point, unseen during the events of the first two games, and only fully supporting Luc's plans in the third. Her trickery is certainly harrowing towards getting Luc to his goals, despite not fully agreeing to see everyone die, she's doing it out of love, and sometimes, it's those kinds of things that matter. Of course, all this you will see in Luc's secret chapter, the sad story of two lovers trying to balance out things in a way that ends up failing. Who could be considered a true villain of Suikoden 3?

1. Luca (Suikoden 2)

Well, duh, of course this is gonna be the number one death in this one. Again, circumstances. Everyone wants the mad prince to die, no matter what part of the game he is currently in right now. He's quite the human being given his evil nature. Jowy, while staying close to his side, is orchestrating his eventual murder, despite sacrificing his freedom and a few other lives in the process, eventually getting Riou's army to pull in, shoot tons of arrows, fighting his group with three of the Dunan army's main groups, and then in the end he still has some juice to attempt a final duel to the death. And then he practically laughs off his last moments, claiming he's killed thousands, and he knows it too. Even in death, he's left the iconic blood trail.

So yeah, there you have it. It's most likely inaccurate, but some of these I can barely even remember apart from a small lookup. Either way though, considering how I haven't played Suikoden 5 yet, this list obviously isn't complete until I experience that. It's still a fantastic RPG series showcasing how bad character deaths can be.

Monday, August 13, 2018

Suikoden Minigames: Part 4

So here we are, the final (for now) look at Suikoden's minigames. I of course haven't started Suikoden V yet, and Tactics didn't actually have any minigames so it's automatically out. Oddly enough, Suikoden IV didn't do that badly with its minigames, given that only two are required to recruit characters and the rest are completely optional. So let's see here.

Tops

This minigame can be played with Basil before being exiled from Razril or after you recruit the guy, but thankfully you don't have to play it to recruit him. I hate this game if it isn't obvious, but that may be because I played it via keyboard. Think of this one game as something to do with Beyblades or whatever kids in the 2000's played that involved spinning things, except done with a Playstation 2. It's awkward. The goal is to put spinning tops on a table, you have up to three, and you need to ensure you have the last spinning top standing in order to win. Which is harder than it sounds because you can lose even when you have tops in reserve, and you also gotta ensure that the tops don't either fly off the table or lose their spin. Apparently, it is possible to get a valuable Treasure map for another minigame, but only after twenty consecutive wins. I played this game once and decided not to do it again. Hey, maybe having a PS2 controller would help.

Chinchirorin

Yep, it's back, although Gunter (the guy who has it) calls it Triple Toss. It's entirely the same deal as before, completely luck-based, very save-scummable (hey, they didn't find some way to tinker the RNG this time). Only real difference is three 1's, which quintuples winnings instead of losing triple. Also there's this "Down to One" game, but no one played that, seriously. Gunter is an annoying recruit, but not actually because of this minigame, you don't even have to play him in order to actually recruit him. It's just he has to be seen in a few towns before he actually becomes recruitable.

Ritapon

Well, here's the big one. I STILL have no idea how this game is supposed to be played, and the bad news is that you not only need to play it to recruit Rita, but also have to earn a set score, apparently such thing has to exist for this very complex game. It's save-scummable still, but it's complicated nature is really bothersome. What you are supposed to do is get 3 sets of 3 identical coloured tiles, or the 1-2-3 combo ordeal. It's also got these rune tiles which are liable to be used right away to help you or hinder your opponent. My biggest issue is that Rita immediately uses one the moment she gets one, and these things often turn the advantage to her. Not helping is the terminology. I often confuse Ron (a winning condition) with Pon (not actually a winning condition). I can probably picture a few people thinking it's fun, but only after getting into it a lot. I couldn't figure out a lot of it and it was pretty much luck for me.

Cards

I don't know what this game is called, but Noah plays it, pre-recruitment and post-recruitment. But it's not necessary to recruit her by playing this minigame. It's sort of like Blackjack, except the target value is 51 and you can go over, also you alternate turns. There's combos with elements and all that. The prizes for this minigame are really not worth it and this game isn't all that fun. Thankfully it's optional.

Fishing

Well there's two kinds, the net-fishing with Shiramine, which isn't a minigame, and the regular rod one with Ugetsu. This is the more minigame one is and exactly what you expect.

Treasure hunting

This almost doesn't count as a minigame, but it's actually the most rewarding thing I can think of in this game. Basically after recruiting Rene, she can be controlled on some islands, and the treasure maps help in finding the treasures in places. It's nice and free stuff too, high-level runes and equipment are good to get. Only problem is random encounters, which is why I don't necessarily consider this that much of a minigame. Still, the rewards are excellent.

Coin-tossing

Once you recruit Igor this one becomes available. It's also simplistic to a fault due to just guessing which side to land on or to get more heads than Igor (or all tails for some reason). The prizes are not worth it. There's again no need to play this to recruit him.

Mice-catching

This is the other required minigame, for Nalkul and Champo. It's super silly and actually fun, because you are Champo catching the mice in the building and putting them into a cage. Sometimes when chasing mice some will try to free the caged ones, which is easy to tangle with, and it's somewhat funny watching the cat bang into the wall. Afterwards, I think you need to have Champo in the party to redo the minigame, and there are a few good prizes.

Mushroom/Mint wars

The procedures for getting to do this are lame, but like Chinchirorin, it's a purely nostalgic game. A throwback to the original war battle system in Suikoden. Something so fun to see for once, even if it's completely silly. Obviously, it functions exactly how fans would expect, with only marginal differences. No real rewards besides maybe the mushroom/mint, and no real penalties either.

So yeah, only two minigames are required, while the rest are either not fun and not required or pretty good overall and also not required. I didn't include the naval battle system, even though it could count, it's pretty integral as part of the storyline overall (despite being lame). I also don't include the Training Hall or the Confession Booth. One's not an actual minigame while the other, you are really supposed to forgive people anyways, since not forgiving them is actually gonna hurt the chances for Suikoden IV's best ending.

Thursday, August 9, 2018

Suikoden Minigames: Part 3

Yep, I am still doing this for some reason. Anyways, Suikoden 3 didn't have a whole lot of minigames, which is both good and bad since I don't generally like minigames but Suikoden tends to be decent overall when it comes to them.

First things first, Chinchirorin is out. I guess this little dice-in-a-cup game didn't catch on in the Grasslands region. Whatever. If you want a luck-based minigame, play the lottery. It's just as save-scummable, although it's liable to take a lot longer. But do it as early as your first few chapters and you'll end up not worrying about money for the rest of the game, or at least until you start spending all your cash on smithing the weapons, since those will take up more than eight times the cash cap.

So yes, there still are recruits that require minigame-winning to get, but not a whole lot of them. Two recruits, Mike and Billy, have card games, which yes you have to beat them once. The game Kabu, which Mike plays, is a little like Blackjack, and, well, it plays like it. I don't remember if there were any prizes to win after beating him the first time and challenging him again. But I do know that Guppo, the game Billy plays, does have prizes. Of course, he has to be beaten the first time, and the game is essentially a High/Low card game. Some of the prizes are unique, but not really game-changing, but hey, that's all fine and dandy.

There's apparently a horse-racing minigame which you can do if you really want. Again, there are prizes for winning. But also you don't even need to do it to recruit the one who hosts it, Kathy. That's great. As a result, this game is completely optional.

There's not a whole lot of things I can actually constitute as minigames. The way to recruit Kathy is by counting horses in the field, made somewhat annoying since you do it in a place with random encounters. Recruiting Kidd involves a lame detective story but you aren't really being challenged to do anything. Ernie just offers a trivia game. And the rest of the optional recruits, of which there are far fewer in Suikoden III, usually just require an item, another recruit, or something like doing a duel which isn't much of a minigame given how it's a Suikoden mainstay.

Perhaps the most unique one may also not count as a minigame, but I feel the need to mention it because it is unique. Yep, the theater. It's quite interesting, you get to pick a play, and pick from your own stars of destiny for the cast. And then you see how it's done, with many characters doing either well or terribly, a lot of humor value can come from these things. And regardless, you still earn money. It's a very nice touch overall.

So yeah, this was the low point when it came to actual minigames, as Suikoden III is considerably more plot-oriented. Not that it's that bad though.

Tuesday, July 31, 2018

Suikoden Minigames: Part 2

Let's continue this overdrive on some crappy and not-so-crappy minigames, this time making ourselves into Suikoden II, a game where RNG will likely throw itself at you the same way and it's certainly harder to manipulate.

I'm not even sure how it's done, honest. It is still possible to savescum some of the minigames here, as well as the war battle mechanic. Hell, I'll even mention the war battle mechanic at the end of this rant. So about the other ones. Well, there's a rope-climbing minigame easily accessible in the castle. It's probably the only game in which savescumming can in fact win the game easily, all of this involving a dice roll. Actually, since all the prizes are different in the rope-climbing minigame and you'd probably reset multiple times until you find the appropriate prize, you'll actually realize how hard it is to come in second place, whereas it's much easier to be first or last.

Certainly is odd how a rope-climbing minigame involving a die is much easier to manipulate RNG than the series staple of Chinchirorin, where you can't just sit next to who you are playing against and hope they get a different hand each and every time. It's just not exciting anymore. What's worse is that this is a required minigame for crossing a river, again. And it's required two more times, one to get the guy who sailed you across, and another to recruit another guy, both for 108 stars. The biggest issue may actually not be the RNG itself, but the maximum bet limit. For both recruits you have to rake in 5000, the max possible to bet is 3000 and unfortunately there are no consecutive earnings this time around. Congrats on making a game-breaking classic minigame into one I wouldn't want to touch again, Suikoden II.

So any other notable ones pertaining to characters? Well, Yam Koo offers a fishing minigame, entirely what you would expect if you are a fan of the Breath of Fire fishing minigames. But it's much better in those games than it is here. Tony the gardener has some whack-a-mole minigame which isn't really rewarding. Karen offers for you to dance to get her to be recruited, and it's rhythmic, but nothing else exciting.

And then the meat of the minigames that truly end up unique is culminated in something culinary. I'm talking about the cookoffs, which are unique in nature due to their outlandishness and Iron Chef-esque presentation. It's not just a minigame, but an entire sidequest revolving around Hai Yo, with recipes to win, one chef which is hopeless to win against because he cheats, and a storyline involving characters and a sacred recipe. So where's the RNG? The judges, picked from the character's own recruits, constitute the four judges, and they all have different tastes, so you are definitely not going to get a fair game each and every time. This is especially true for some characters, so imagine you have a vegetarian like Nanami as a judge, combined with a meat lover as well as a judge who's harsh. Good luck, because as soon as you input which recipes to cook, it's all dependent on it. There's no control over the characters (your own or the other team) once the recipes are decided, and there's pretty much no control over which judges you get and what their scores end up being. I give them credit for the overall presentation but will not tolerate the random factor of actually winning.

And so I get to the war battles, which of course consitute its own minigame and is integral in the Suikoden series. Also it changed from the boring rock-paper-scissors variant from the first game, well, somewhat. Parts of it still do apply but it is often not entirely noticeable. Thing is, RNG can really be nasty in this game, especially if you lose a unit with a character that can be permanently killed like Tuta. The battle system here is quite Langrisser-esque, go towards the character you want to attack and let the game take over. Sometimes nothing happens, sometimes a soldier or two on a side goes down, sometimes half of them (which is a sword's worth of damage), and well, you know what happens after that. Sometimes, luck really does have a factor in that a really powerful unit gets run through by a unit that's not as tough. There are ways to inflict some good free damage on units, and there's not too many instances of war battles that are really awful. Perhaps what I really hate is how you don't have full control over most troops in war battles until the midpoint of the game, where many allies are computer controlled and often are defeated easily (not to mention recruiting Gilbert). With such nastiness in RNG that often can't be manipulated, I say Suikoden II's war battle system is the worst. I get this game is a classic, and really shines in its overall gameplay as well as just about everything else apart from horrid translation, but really these minigames are a major source of frustration should I be tasked with doing them.

Friday, July 27, 2018

A look back at: Suikogaiden


Might as well wrap this one up.

Another visual novel thing, unlike Radical Dreamers, this one is fully visual novel and you will get through the story completely. The only things that change are affection points and hidden value points that the two games never even bothers to mention. Did I mention there were two games? Because there are two games. And did you know that completed Suikoden 2 data can be used? Because it can be used for Volume 1, then transfer THAT over to Volume 2. Heck, you can even transfer completed Suikogaiden Volume 2 data to Suikoden 3 as well. Minor, minor details. Unfortunately, almost no one really picked up on this, since this particular visual novel never made it out of Japan.

But looking back on it, I'm glad I got glimpses of story and backstory, as that tends to be quite ingenious. 4 chapters each volume, and yes, there are characters, both old and new, in Nash's sub-story. I of course remember running through it multiple times, as it did have multiple branching paths, but not necessarily multiple endings. Yep, wanted to see everything yet again. The luck meter is the only visible one onscreen, but there are hidden ones for such things as "bonus" or "companion" which may affect character cameos. A full luck meter will allow access to an alternate path in Chapter 3 (of both volumes) both of which are loaded with character cameos and are a lot sillier and more detracting of the original plot.

Like anything within the Suikoden series, Suikogaiden is pretty much plot-driven and character-driven. The ones that Nash meets do more than just make cameo appearances, as most of them are directly involved in the plot. The entire Greenhill segment in Chapter 4 in Volume 1 is my favorite, mostly because we find out a whole lot of the first conflict with Highland then, which of course the main hero of Suikoden 2 will eventually find out about. It's nice how two protagonists have intertwining stories, while not necessarily recognizing one another all that much. Little details are always fun.

Tuesday, July 24, 2018

Suikoden minigames: Part 1

Yay more minigames. Yay more complaining about stuff in Suikoden. Yes, I still like this series anyways, but things must be said. I'm still not a fan of most minigames, although some aren't too bad in this one. I'll only cover ones that originated in the original Suikoden though.

Chinchirorin (Triple Toss)

So this is the "toss three dice in the bowl" game that is pretty much reliant entirely on the RNG. Wonderful. I'm really not too much of a fan of it, but in Suikoden 1 you can bet a good amount then bet your winnings, scum this game and be rolling in the money. You can't do that in 2 or 4 though, as the maximum bets are lower and you can't get consecutive bonuses for wins. Heck, in Suikoden 2 they made it harder to savescum (but it is still possible to do). The game's rules are basically throw the three dice into the cup, if for some reason a dice falls out, it's an automatic loss. If it's a pattern of three, it's a triple win except if it is all one in which it's a triple loss. 4-5-6 is a double win, 1-2-3 is a double loss. Otherwise, when you have two same numbers and a different, the number on the other dice is your value. Higher wins of course. No score on three rolls automatically gives a score of 0. This game makes the opponent go first. Overall though, there's nothing really important out of this game, and I can't understand of all gambling mini-game opportunities they went with this one. Suikoden 4 has the "Down to One" option, but you bet no one actually played that due to the nostalgia of playing the original "Triple Toss". Having to recruit Tai Ho, Gaspar, and Shilo with this did make it the most memorable minigame. I don't believe you actually have to play against Gunter in Suikoden 4 for him to be recruited though.

Memory cup game

Along with the Chinchirorin above, this one is quite the time-waster. It's exactly what you expect, three cups, one is hidden under a coin, shuffle them around. First time you play this with Marco, it's super easy. When it comes time to recruit him, it's computer-flash speed which is impossible to figure out even with a human eye, but you'd still likely savescum it just the same. Somehow, it fairs better than Chinchirorin because of the fact it is shorter. Still though, who would actually earn boatloads of money doing this? Sometimes I like to keep it real.

Card matching game

This is one that is likely played only once, and then never again because it is terrible. All this just to recruit Georges, a pretty much useless character otherwise. It's a weird card game where you have to match cards under some record time he sent, except that upon a match, adjacent cards get turned over and several other matches disappear. It's pretty interesting in how it is programmed, but it sucks gameplay-wise. I don't know if you actually earn anything important for winning besides recruiting the character.

Spinning wheel game

Yes, this counts. Yes it is probably the worst Suikoden minigame. Yes, it is unfortunately required. Though to be fair, all the minigames I listed are required, but at least those are mostly for recruiting characters. This one though is in the middle of the subquest for the Kirinji to get Lepant's attention. For some reason, there's this huge wheel right outside the Kirinji's room, and stepping on it spins the character in whatever direction it takes you. The problem is, you really only want to get from the south end to the north end, and it will likely take 10 rounds to go through it all. Sure, the ultra-rare Dragon Seal Incense is a possible prize for landing on the lucky treasure spot. But what about those other ones? So you like a random battle for landing on the wrong spot? What about losing experience? Being at the full mercy of the RNG once again. Except there's just no fun in doing that. In fact, the next time I do a blog post involving Suikoden series minigames, I'll once again mention RNG-related things, because it seems that almost every minigame here is going to involve that.

Friday, July 20, 2018

Suikoden Character Fighting Stances

Yeah, this one will be quite short. But hey, it's one thing that bothered me for quite a bit. You're probably aware of "fighting stances" in RPGs, where their idle animations show what they're gonna look like when not actually battling. I'm gonna talk mostly about Suikoden's battle stances, since other games seem to have okay ones or pretty lame ones overall. Even Chrono Cross, a game with half the amount of characters a Suikoden has somehow manages to make character fighting stances alright.

So Suikoden characters tend to have a lot of different fighting stances. The first game lacks them entirely, as the characters in battle are actually static, no movement until battle actually commences. But take a look at some of the characters and notice some similarities. Take the five blacksmiths for example, who all look very identical. Keep this in mind.

Suikoden 2 did a fantastic job with its fighting stances by making just about every character seem unique. The exception being the five squirrels, but who uses them? Look at Riou, Nanami, and Viktor and they are poised for combat, while Flik and Jowy are a bit more relaxed. It shows how energetic or how patient some characters are when in battle, and usually the younger characters show just how energetic they are in their fighting stances, how they are itching to fight. Likewise, older and wiser characters like Flik, Sierra, and Humphrey are pretty much veterans, remaining calm and rarely moving.

Suikoden III is a little harder to parse, since characters actually only get ready on the first turn. Not much to say, there are a few similarities, but most of the characters at least try to be unique. Though the Tinto characters and the Zexen knights clearly needed more work, given the majority of them are one-handed swordsmen.

Which leads to the meat of this post, Suikoden 4's battle stances. They really didn't do good on them at all in this game as there are only a few unique ones. Lazlo, Kika, Snowe, Akaghi, and Mizuki are some of the ones with unique stances, but more than four-fifths of the cast just so happens to have all the same combat stances. Male and female great sword-wielders have the same stances. Male knife throwers have the same stance. The spear users all have similar stances (except Rachel I think). Male and female mages tend to have the same stance (except Jeane). And my oh my, there are way too many one-handed sword users. And unless it's Snowe, then there are only one of two fighting stances, the straight upright one or the leaning back and ready one. It's really lame and one of the reasons why Suikoden IV is honestly so boring.

After having played Suikoden V and its loads of battle-ready characters, they all have unique stances. All of them. Except for throwaway characters like the elves and maybe the beavers too, but I'm not counting those. So Suikoden IV really blew the pooch.

Bottom line is, fighting stances for characters ought to be unique. It really does depend on how many characters there are, which is why I focus on Suikoden games due to their high amounts of characters. The more there are, the more unique the fighting stances ought to be.

Thursday, July 12, 2018

A look back at: Suikoden Tactics


I guess I'll say it, but Suikoden is my favorite RPG franchise. What to do with so many characters, many of which are recurring!

Well, I still haven't played Final Fantasy Tactics yet, but from what I can tell, this game somehow has some tactics (hurr) similar to that, just with the Suikoden fundamentals, character-specific weapons, runes, skills (which finally make a return, hey where were those in Suikoden 4?). Also permadeath, unfortunately, for quite a good chunk of the not-so plot relevant cast. I'll give Tactics credit for giving us a little more background on a number of Suikoden 4 characters, as well as the Rune of Punishment itself, although it's not the central plot piece this time around. Also gotta say, 100% completion of Suikoden 4 really does payoff, since Lazlo can be recruited and he's easily the most overpowered character in this game.

Overall though, the game's main focus is terrain, so use items/rune magic to lay down terrain corresponding to the innate element (Kyril is fire, for instance), and make sure it's not whatever you're weak against. The AI really tries to take advantage of this, plus back attacks and the Wind of Sleep spell which has an annoying range. Also there's obviously not random encounters, instead you hunt for monsters on the field or in sidequests, or just play the normal plot and fight some soldiers or something.

Well I'll give it credit, Suikoden Tactics manages to completely wrap around Suikoden 4's plot, but both sides manage to do it quite well. Walter's whole deal with finding out about Rune Cannons seems serious, especially considering how those were never touched on in 4. In the end, Steele ended up being one hell of a character for this game, which ends up in lots of tragedy for characters there. The time skip shows that Kyril's still going along his father's wishes, ending up in Kooluk and finding the truth about Iskas. The idea of a patriarchal faction seems alright as well, and the turning of people into fishmen is quite nasty in this game. Ultimately like other protagonists before him, Kyril proved to be a unifier of many to stop an ultimate threat, and that's what Suikoden protagonists do. So yeah, great continuation and a potentially good save of a good franchise from its main slumping point.