Friday, July 6, 2018

A look back at: Final Fantasy III


Believe me or not, but this was actually the very first Final Fantasy game I played along with Final Fantasy IV. Granted, I got both games on the DS, but decided to actually finish them on their original systems, the Famicom and the SNES, respectively. Just for comparison, I outright hate the DS remakes now. They were ridiculously difficult.

Notice what I just said earlier. The DS remakes were difficult. Then again, so was the Famicom version of FF3. Whenever someone looks at grinding in Final Fantasy, I'll just point to this game, because there's certainly a ton of that to do here. In the end, it's worth it though, as many battles end up actually pretty easy with the right amount of training. And the job system by the way originated here. You know all those fancy skills you saw in the sequel games, like stealing with the Thief class, Jump with the Dragoon class, and the numerous mage classes. That all originated here. A few neat things with the plot, like having multiple airships, like one HUGE one, as well as a few broken bridges to cross. Wouldn't have imagined a stealthy game over when trying to cross the statue corridor to the final dungeon. Then again, the grinding is far, far more important.

Sure, the Warriors of Light thing is cliche, but what this game also provided were Warriors of Dark, who actually were heroes in their time and are heroes that the Light Warriors follow in the final dungeon. They actually help out against the Cloud of Darkness should the four optional bosses be fought. And there's the deal with the crystals, which provide most of the jobs for this game. They're probably what's most important overall, aside from the grinding. Good job making this one a real grindfest, Square. It's certainly a game I think of when I think of Final Fantasy as a series.

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