Saturday, July 8, 2023

A look back at: Digimon World

What a tiring game. And for the Playstation and for a one-disc game, this is surprisingly impressive. It takes a lot to figure out what to do in this game and even then there are still areas of the game which even guides have yet to figure out. Man, did it really take years to figure out the Digivolution? Because that certainly was a core mechanic that I feel this game really should have done better. Anyways, yeah, Digimon World, this is my first foray into this small series and I plan to play more, but this first game is easily the most unique.

As unique as it is, it takes a ton of balancing in order to just beat the game, and even far more to complete it. I don't think I'm gonna try that latter half. See, you have one Digimon as your pet, you gotta take it to training, feed it, have it battle, and have it go potty. All while balancing what appears to be general RPG navigation and other mechanics. Well, apart from the battles, which ends up being another key point as in the beginning their entirely AI controlled. I've never really been a fan of "letting things play out" with little in the way of influencing the battle, and I would argue that there should be more commands available early instead of when you can increase their Brains stat. With AI control, you're bound to see your or enemy Digimon just run around, determine whether or not to block attacks, or use the right techniques you want, and what could have been a short battle ends up much longer. Battling is necessary for extra skills and for stat increases of course, but then you gotta deal with that and getting the RIGHT stats up for Digivolving, all the virtual pet stuff I mentioned earlier, oh, did I mention that Digimons can lose their lifespan and start completely anew? Yeah, they can.

And all this while you try to rebuild a town. I actually like this mechanic a lot, reminds me of the Suikoden games and recruiting people for your castle. Except for a fleeting moment where a Greymon can ambush you outside the main house, which can be unwinnable if you just have a rookie Digimon at the moment. Definitely not fun. Of course, time-based events are at play, meaning there is quite a lot of waiting, but having to combine that with training the Digimon makes it quite easy to miss the event you were hoping to trigger. But hey, I hear the other Digimon games have significantly different gameplay, and I do applaud the many things to do, even if they take up most of the game that the plot of this game doesn't really take off.

Sunday, July 2, 2023

A look back at: Pokemon Sky Twilight

Well, this one is an in-between in my eyes. My team consisted of Pokemon I have used multiple times in other hacks: Blaziken (was my mega), Quagsire, Claydol, Crobat, Florges, and Galvantula. I flipped mons a few times, notably having a Vaporeon instead of Quagsire for a good chunk but the HM usage was a thing to consider. My walkthrough is here too.

So this features mons, abilities, and moves up to Gen-7 and a slightly expanded dex, which is great. Most if not all evolution methods are changed, trade evolutions usually require a new stone or a certain level, and things generally work out. The difficulty in this one is probably the first I played to not be actually that difficult, there's no super trainers to battle postgame (actually there's no postgame), and the champion's highest level mon is Lv48. Granted, it's a new mega evolution, and yes there are new mega evolutions and all existing ones in this game. So you have all of this, and then you have a brand new region to comb through, a plot with a traditional evil team that wants a legendary (but the legendary is actually Noivern) and it is fairly easy due to big trainers having no more than three Pokemon and three moves each. Some criticize a decision like that, but I could use a difficulty break.

With all this said, it's no Dreams. There still lies a number of problems, and that usually has to do with progression. It's fairly open, although some routes your character just refuses to enter until you get the next badge or do the next event. One of my bigger gripes has to be that some places are not possible to fly out of, due to certain towns replacing Sevii island locations therefore you cannot fly back to other areas (and the map gets glitched too). The worst of this is Amaranth Village, because the day care is there, and you have to go all the way through Amaranth Path to the previous route to fly somewhere else. And it takes at least two Super Repels to even head on out of that cave. I used the day care for breeding, specifically for getting the base forms of pseudo legendaries, which while they are static encounters in secret caves, why in the world are they mid-stage starting out? I also was unable to resurrect the Old Amber fossil nor was I able to get an egg at Camellias Island.

But this all pales in comparison to the fact that some areas just weren't accessible, and that there were a number of other bugs not weeded out. The sign in Amaryllis Town softlocks the game, and sending a Drilbur out to battle for some reason also freezes it! That's a bit severe especially if you like Drilbur. Then there's Begonia Cavern, the later parts of it, where you can't cross one bridge and need the Walk Through Walls code to see what's on the other end. Of course, that area is optional, but Victory Canyon? The Victory Road of this game? You need to go through it, and can get as far as the second floor before the glitch tiles get in the way. And then there's the cave with the Deino and the exit cave, both of which have an invisible wall blocking. And then, every single Elite Four room has an issue with the door to the next room not being accessible. Why the invisible walls? I could have used AdvanceMap to modify the movement permissions for this too, but it's not something that a person just downloading the hack should have to deal with. And these things can certainly ruin a hack with a lot of great features.

Sunday, June 25, 2023

RPG Ranks: Up to 170

I am back and doing this again. Mostly cause I have the time to do it, but because I have already played 10 RPGs so therefore I want to go back to this ranking system I did for a post that is almost a year old by now. My gosh. Since summer is in session I do have the free time to play some games, and now with that out of the way I'll use the same ranking system I did for the 160 post.

 If you want to see some blurbs for all of them, start from here. I think in the event I reach 200, I will return to this formula once again, but this will include all the RPGs I played in list format, along with blurbs and images for all the new ones. So here it goes.

170. Deep Dungeon 3 (#114)
169. Golvellius: Valley of Doom (#21)
168. Hydlide: (#53)
167. Deep Dungeon (#112)
166. Startropics (#12)
165. The Guardian Legend (#15)
164. Deep Dungeon 2 (#113)
163. Minelvaton Saga: Ragon no Fukkatsu (#118)
162. Shining Wisdom (#52)
161. Popful Mail (#103)
160. Deep Dungeon 4 (#124)
159. Ys. (#96)
158. Secret of the Stars (#107)
157. Dragon Quest (#76)
156. Dual Orb II (#86)
155. Ys. III (#123)
154. Ys II (#102)
153. Wizardry IV: The Return of Werdna (#144)
152. Majin Eiyuuden Wataru Gaiden (#19)
151. Dragon Quest II (#79)
150. Crusader of Centy (#8)
149. Orphen: Scion of Sorcery (#131) 
148. Magic Knight Rayearth (#48)
147. The 7th Saga (#77)
146. Final Fantasy Legend II (#46)
145. Final Fantasy Legend III (#54)
144. Faria: A World of Mystery and Danger! (#17)
143. Ranma 1/2: Treasure of the Red Cat Gang (#121)
142. Grandia III (#133)
141. Final Fantasy (#2)
140. Final Fantasy Legend (#43)
139. Wizardry III: Legacy of Llylgamyn (#143)
138. Wizardry II: The Knight of Diamonds (#142)
137. Lunar: Walking School (#44)
136. Silva Saga (#119)
135. Great Greed (#47)
134. Tenchi Muyo! Game Hen (#93)
133. Phantasy Star II (#16)
132. Silva Saga II (#122)
131. Lufia & The Fortress of Doom (#6)
130. Robotrek (#101)
129. Final Fantasy Adventure (#105)
128. Warsong (#56)
127. Final Fantasy II (#135)
126. Dragon Quest IV (#94)
125. Shining Force: The Sword of Hajya (#129)
124. Shining Force (#106)
123. Shining in the Darkness (#82)
122. Wizardry V: Heart of the Maelstrom: (#146)
121. Wild ARMs 4 (#136)
120. Phantasy Star III (#71)
119. Romancing SaGa (#61)
118. Dragon Quest III (#89)
117. Princess Crown (#126)
116. Might and Magic Book One: The Secret of the Inner Sanctum (#153)
115. Wizardry VI: Bane of the Cosmic Forge (#147)
114. Might and Magic II: Gates to Another World (#154)
113. Breath of Fire (#9)
112. Final Fantasy Mystic Quest (#75)
111. Wizardry: Proving Grounds for the Mad Overlord (#141)
110. Might and Magic III: Isles of Terra (#157)
109. Might and Magic IV: Clouds of Xeen (#158)
108. Might and Magic V: Darkside of Xeen (#159)
107. Phantasy Star (#3)
106. Dragon Quest V (#104)
105. Rhapsody: A Musical Adventure (#84)
104. Earthbound ZERO (#88)
103. Realms of Arkania: Blade of Destiny (#161)

Man, look at all those gridlines. This PC RPG is kind of on the ridiculous side with its tactical battles, and while you can automate it, sometimes that's not recommended. In any case, I think of Realms of Arkania as a tactical version of Might & Magic or Wizardry, and for the most part I am okay with this kind of thing, well, most of the time. Difficulty is quite high and there's a ton of statistics to worry about.

102. Realms of Arkania: Star Trail (#164)

It makes a few improvements, and I especially love the final battle against Arkandor in the screenshot which is quite nicely done for something in a tactical RPG. Other than that, the same as the first game. It certainly still has its difficulty, and events can screw you over at times, but it all remains quite fun. And it's hard to believe that a Doom 2 WAD got me into this game because of the music that was taken from it. Yeah, this is a thing with some of the games I played here.

101. Chocobo's Mysterious Dungeon (#145)
100. Chocobo's Dungeon 2 (#165)

Yet another case of me being lazy and putting a sequel game immediately after its predecessor on the ranking. But then again, what can you do if they kept the core mechanics of the sequel the same as the first game? Not a lot, that's what. Still, Chocobo's Dungeon 2 has a better overall feel to it (and better translation) and was a lot more fun. And hey, randomized dungeons can be fun AT TIMES.

99. Jade Cocoon (#58)
98. Koudelka (#163)

This is a good example of a story-driven RPG. The predecessor to the Shadow Hearts franchise definitely has the spooky feel that Resident Evil and Silent Hill fans can appreciate, combined with a turn-based, grid-based RPG style. Problem I have is the gameplay is too damn slow. It takes a while to get to enemies, and then to defeat some bosses it takes awhile. There's a lot of backtracking and man I hated it when I broke some weapons that I wanted to keep. The storyline ultimately saves this from being bad at least, plus the different endings.

97. Vandal Hearts II (#162)

If you're a fan of medieval, war-like storylines, then this is a game for you. Yes, you'll be witnessing politics in the grand scheme of many, many cutscenes, how rulers are trying to usurp one another, how men die valiantly for their country, oh wait, what about the gameplay this one had? Needless to say, the sequel tried something that ended up poorly executed. Great idea, have BOTH an enemy and player character move at the same time. This led to a lot of frustrating moments. And then there's remembering to make the right choices so you get the best ending possible. A lot to take in, and if it wasn't for the storyline this would be a lot lower.

96. Wild ARMs (#22)
95. Star Ocean: Blue Sphere (#109)
94. SaGa Frontier 2 (#132)
93. Dragon Quest VI (#116)
92. Sailor Moon: Another Story (#37)
91. Star Ocean (#67)
90. Final Fantasy III (#55)
89. Tales of Eternia (#136)
88. Xenogears (#30)
87. Odin Sphere (#34)
86. Spectrobes (#152)
85. Illusion of Gaia (#51)
84. Langrisser II (#73)
83. The Legend of Dragoon (#60)
82. Final Fantasy IV (#4)
81. Kartia: The Word of Fate (#63)
80. Lufia: The Ruins of Lore (#139)
79. Final Fantasy V (#65)
78. Romancing SaGa 3 (#83)
77. Super Mario RPG: Legend of the Seven Stars (#140)
76. Mystic Ark (#137)
75. Dragon Quest VII (#127)
74. Wild ARMs 2 (#24)
73. Vandal Hearts (#160)
72. Wizardry: Tale of the Forsaken Land (#156)
71. Dragon Quest VIII (#138)
70. Thousand Arms (#69) 
69. La Pucelle: Tactics (#117)
68. Threads of Fate (#1)
67. Tales of Destiny (#39)
66. Suikoden IV (#66)
65. Wild ARMs: Alter Code F (#29)
64. Sword of Mana (#14)
63. Mario & Luigi: Partners in Time (#62)
62. Legend of Legaia (#80)
61. Lufia: The Legend Returns (#36)
60. Star Ocean: The Second Story (#98)
59. Secret of Evermore (#10)
58. Secret of Mana (#110)
57. Seiken Densetsu 3 (#120)
56. Wizardry VII: Crusaders of the Dark Savant (#148)
55. Soul Blazer (#42)
54. Lunar: Silver Star Story Complete (#7)
53. Tales of Phantasia (#18)
52. Lunar 2: Eternal Blue Complete (#26)
51. Breath of Fire III (#13)
50. Brave Fencer Musashi (#59)
49. Breath of Fire IV (#28)
48. Paper Mario (#64)
47. Growlanser III: The Dual Darkness (#74)
46. Suikoden Tactics (#81)
45. Mario & Luigi: Superstar Saga (#31)
44. Romancing SaGa 2 (#78)
43. Suikoden III (#38)
42. Paper Mario: The Thousand-Year Door (#128)
41. Suikoden V (#108)
40. Grandia (#32)
39. Growlanser II: The Sense of Justice (#57)
38. SaGa Frontier (#97)
37. Might and Magic IX: The Writ of Fate (#169)


Snazzier graphics did not necessarily make this entry in the M&M series the best. Well, gameplay is like the other three before it in the series (which I'll explain later, they come after this one!), so that means that I like the free-moving real-time battles that they offer. But I don't like how the plot was like "Hey, fight this warlord guy because destiny says so. Oh wait! It turns out you both were tricked by what is essentially Loki! Hahaha!" Sometimes a plot can break an RPG on me. Shame too, it was somehow quite good until the plot twist.

36. Wizardry 8 (#149)
35. Pokemon Yellow (#151)
34. Pokemon Red/Blue (#150)
33. Might and Magic VIII: Day of the Destroyer (#168)


Another thing that can ruin things for the Might & Magic series in my opinion, the strange continuity. In other words, to get all the full backstories, you need to play the Heroes of Might and Magic spinoff series to understand a few more things. M&M8 isn't too bad though, the same mechanics as the previous two games exist here, and they try to make things improvable as much as possible. Dragon recruits! Elemental gateways! Crazy crystals! It's all here and is fun.

32. Might and Magic VI: The Mandate of Heaven (#166)


By the time M&M6 rolled around we saw them do what they did with Wizardry 8, and arguably better. Still got tons of character customization to boot, but the developers knew they needed to make their series a bit more appealing than the last few games which were difficult in many ways. M&M6 is a direct sequel to the fifth game, and at this point the continuity kind of snarls in between the HOM&M series which again I need to play, but the advancements in gameplay are what make this a good game in the series.

31. Might and Magic VII: For Blood and Honor (#167)


I'm gonna argue and say this is the best of the M&M core games though, and it's mostly because its plot was the most interesting (the gameplay here is more or less the same as M&M6). A major character returns from the previous game, there's a fun scavenger hunt, and your party actually becomes rulers of your own castle. Granted, with the rule of a castle you have the politics that go with it, the results being having to ally with a light or dark side, or worrying about invasion, these things happen around the midpoint which I think is perfect for such decisions in-game.

30. Crystalis (#5)
29. Final Fantasy VIII (#85)
28. Final Fantasy IX (#115)
27. Earthbound (#99)
26. Skies of Arcadia (#90)
25. Treasure of the Rudras (#87)
24. Phantasy Star IV (#92)
23. Chrono Cross (#40)
22. Final Fantasy VII (#50)
21. Terranigma (#68)
20. Grandia II (#41)
19. Makai Kingdom (#170)


I've said enough about how Makai Kingdom essentially combines Disgaea and Phantom Brave, and if you can foreshadow, you'll realize those games are ahead of this one. Maybe I should've played Makai Kingdom before them and it would be much higher, but the magic is lost cause I played those first. Regardless, a fun tactical RPG with LOADS of customization will earn you really high points. And you get to utilize facilities and mechs too. Lots of overlord magic to be had.

18. Final Fantasy X (#155)
17. Vagrant Story (#70)
16. Final Fantasy Tactics (#95)
15. Suikoden (#27)
14. Suikoden II (#33)
13. Breath of Fire II (#11) 
12. Disgaea: Hour of Darkness (#130)
11. Bahamut Lagoon (#125)
10. MOTHER 3 (#111)
9. Live-A-Live (#49)
8. Wild ARMs 3 (#35)
7. Final Fantasy VI (#45)
6. Lufia II: Rise of the Sinistrals (#23)
5. Phantom Brave (#91)
4. The World Ends With You (#100)
3. Chrono Trigger (#20)
2. Valkyrie Profile (#25)
1. Soul Nomad & The World Eaters (#72)

And with that, I have officially ranked all of my RPGs accordingly, yet again. I will continue to play more as time goes on, the new ones will probably not show up on this list anytime soon until I hit a target number. Regardless, peace out as I continue my gaming escapades. 

A look back at: Makai Kingdom

 


Huh, 350 posts in this semi-inactive blog. So what do you get when you cross Phantom Brave and Disgaea together. Well, it's Makai Kingdom. And it was certainly fun, combining the main core aspects of free-range movement Phantom Brave had, the devilish overlords of Disgaea, the two turns of Disgaea, and some bits and pieces of drama here and there. And then you add the vehicles, the buildings, and I am not 100% certain on this but Nippon Ichi probably decided to take these adopted mechanics in Makai Kingdom and use them for future games.

Sure enough, the magic is fun, but I feel some of it was lost because I already played Phantom Brave and Disgaea. Therefore, when I started Makai Kingdom, there were things I already expected, namely the above mechanics. So it just felt like a continuation for both of those games (and in actuality, Makai Kingdom is a spinoff of Disgaea). No need to be too harsh though, as character customization and randomized dungeons, plus randomized bonuses offer a TON of replay. As does the bonus content which involves superbosses and such. So there's a ton of positives.

The one real negative for me personally was the score system. You combine this with the random dungeons you go to, and then you realize the points some targets have on them. A certain score must be reached, but what if you destroyed everything there in the entire map and you're under the score? You're stuck, more or less. Not to mention anything attacking Zetta causes the score bonuses to disappear, and not having any summoned units is a game over. Arguably, the grinding and reincarnating can be a low point too but I'm already used to it. All in all though, fans of Disgaea and Phantom Brave will enjoy Makai Kingdom, and if you somehow played this game before either of those, you'd probably actually like it more than those games if you go to those second. Must be a strange effect some games have.

Tuesday, June 13, 2023

A look back at: Might and Magic IX: The Writ of Fate


Too much Might and Magic for me right now, I think I put so much focus over it during the extent of my working hours and it's obviously time for a break from this franchise. Well, Heroes of Might and Magic will have to wait quite a while. During the summer, I got quite a few franchises that I want to explore soon enough.

So Might and Magic IX puts a new paintbrush on the previous games in the series and makes it look snazzier, but doesn't really change the core gameplay. It's somewhat appreciative, just putting on the new graphics may be all that's needed. I played through the series in such an order that rivals that of the Wizardry series and watched it evolve into what it is at the moment, active-time, freeform navigation, plenty of sidequests and interesting story areas, and all that. Each game I felt like doing something different each time but even then it all feels the same. And overall, Might and Magic's later games do get easier, which is something I don't have a problem with.

So since gameplay is the same and character customization is as always a high point for the series, especially with all the class changes possible, it really boils down to how this game's plot goes. Imagine if you will, a plotline that goes off the rails because some random guy was basically deciding not just your destiny, but the destiny of your supposed opponent. Because that's exactly what happens in this game. Axeoth, the region of the game, is brand new, there's barely any mention of this place at all in previous games (apparently this takes place after Heroes of Might and Magic IV, which I will of course have to play in the long run). Then you have warring clans that you want to unite against foreign invaders and some crazed barbarian of sorts. You also have this Writ of Fate stating "you must defeat this guy". Except the guy also has a Writ of Fate stating "you must defeat the player character's party". So with all the intrigue and subterfuge going on, we do some Norse mythology stuff, or at least a knock-off of it in name (but I'm sure we can agree that Hallenhalt is Valhalla, Krohn is Odin, Njam is Loki, Fre is Freya, Hanndl is Heimdall, etc. No Thor if you ever wanted him though). So yeah, Krohn is the benevolent king of the gods, and realizes that yes, you and your supposed enemy are being trolled by the mischief god Njam the whole time. Well, so much for this whole war. All because one guy just wants things to himself (this includes Krohn's wife Fre, yeah, he wants to go there). And Krohn's his main obstacle, so he'll allow both sides of the conflict to work together to defeat Njam for the end. And that's essentially what happens and in all honesty, I'm not amused by this. Maybe cause I figured out that if we have anyone based on Loki as a main villain, it's going to be one of THOSE plotlines and needs to be done amazingly right, which this one doesn't really hit the stride as much as hoped.

Oh well, at least I can take a break from this tiring franchise for a while.

Thursday, May 25, 2023

A look back at: Pokemon Hyetology

It's going to be another one of these posts in list format because DAMN did I not like this one. There was a lot going on and to be honest, I had no idea where any of it was going. Sure, you don't need the traditional Pokemon cliches at times, but there were a lot of sacrifices made here that I really did not like this for an Emerald hack. My final team included: Blastoise (my starter), Octillery, Quagsire, Ampharos, Primeape, and Dragonite (plus a Pidgeot which I used before Dragonite and a Linoone for HMs). With this kind of team not being the overall best in stats for at least half of them, you can tell I didn't enjoy this one. But hey, if you want to suffer like I did, use the walkthrough.

1. First things first, the Pokemon are completely unchanged from ordinary Gen-3, down to not having new movesets or abilities. Not a real problem overall, but then you realize that certain trade evolutions weren't accounted for. I went to Gen-3 Tools to change some evolution methods personally, even though I didn't use any of the trade evolutions long-term here. That's one of my #1 rules for a ROM hack, modify trade evolutions so that we can play with them, cause we can't usually trade in ROM hacks anyways.

2. And for the Pokemon themselves, there's a somewhat limited scope of Pokemon you can actually catch. It's about half of 386, which is okay, but not the greatest set overall. Several Pokemon were just not available, and worse yet there were some evolutions that can be caught, but not pre-evolutions. Yes, there's a day care, and yes, Ditto is available to catch, but there's no Day Care Man to receive eggs from in this hack so breeding isn't going to be a thing, sorry.

3. Hyetology means a branch of meteorology that deals with precipitation. I'm not sure what that even means in the context of the hack itself but wow this hack loves to have rainy weather almost everywhere.

4. I would argue the biggest thing about Hyetology is that it is completely storyline-based. Not much in terms of how or why Pokemon teams your opponents have are, nor are there any characters from canon Pokemon installments (this was already in the forum thread and all though). But there ought to be at least some sense in what you're facing.

5. Instead, much of the plot is in pop culture references. I can accept this, considering I went through LatiosAzurill's main works and they do the same thing. But here it's sort of a mishmash that doesn't really blend well.

6. The mother in this game is so lamenting and actually has no role in the plot at all. She doesn't even notice you after the first cutscene. Damn, that's cold as heck.

7. And the game already shows its glitches. I haven't played Pokemon as a boy in a long time unless I'm forced to, but the girl's bag is all glitchy when you open it aside from the Items purse.

8. Right off the bat, I have the eighth badge. I did nothing to get it either. Meaning I can use Waterfall if I find the HM or a Goldeen/Seaking. It also has an effect for making any traded Pokemon obey you, but there's no in-game trades here.

9. So there are starters in this game, Treecko, Cyndaquil, and Squirtle. The cross-generationalism here is fine, but it's kinda meh considering that they all end up monotyped at their fully-evolved forms. But it doesn't end there. These starters start at Lv15. Yeah, one level away from evolving. The level curve for wild Pokemon starts out somewhat higher than that, and is unorthodox with its progression too. Lastly, Cyndaquil is literally, literally the only Fire type you will have access to in the entire game. Yeah, there's no other Fire types to get besides Typhlosion. People certainly like to have a Fire type on their team more often than not.

10. Oh and to further add insult to injury for the Cyndaquil line, you'll notice that more than three-quarters of locales you go to in Hyetology have rain. Which will hamper battling efforts for the poor Fire type. Why so much rain when it really doesn't do anything besides ruin the Fire starter? Heck I wasn't expecting my pick of Squirtle to end up being very justified.

11. While we're still talking Pokemon in Hyetology, the cries in this game are just glitched out at times. Some Pokemon like Mareep, when sent out, emit their cry, then a glitched, distorted, and overly loud version of cries after it, in Mareep's case it plays Flaaffy, Ampharos, and Bellossom's cry all at once! My ears! Other times, like with Blaziken and Camerupt (Pokemon that trainers have by the way, you'll never have them), you don't hear a cry at all! How did the sound get this screwed up?

12. The Unity Ruleset Committee here really doesn't make much sense. Just say it's a town with a gym. But I guess it's much better than the gyms themselves. In Hyetology, only the first gym has other trainers, called "Gym Followers" here, but whatever. Every single other gym, you fight the gym leader one on one.

13. Inui is the guy in the gym entrance, and he's acting like the gym guide. But bro, not gonna lie, he's a flat-out LIAR. "Hey trainer! Darwin uses Ghost types!" *battles gym leader Darwin and realizes he uses three Normal types, plus a Voltorb*. No Ghosts though. Yeah, I don't like gym guides that blatantly lie.

14. Dabuz's "I want to impress a girl" quest is set up like a sidequest, but is actually required to even get to the gym. If it looks like a sidequest it should act like a sidequest.

15. James Woods might be a nifty reference to the actor, but I would 100% guarantee everyone reading this right now that if you first go into this place blind, you would think that the ROM hack actually ended here. Because it looked like the trees only allow you to explore one side of the forest. You have to find the trees that don't have stumps below them and pass THROUGH them to continue going through it. And that really sucks because no NPC tells you in advance you're supposed to do this.

16. Also, you can't surf in the pond here (you get Surf later, but still).

17. This reminds me, this hack is missing a ton of stuff that most players usually get in Pokemon. There's no fishing rods, therefore there's no fishing encounters. There's also no bicycle at all. And it would be neat to see a map of the region here, but there isn't one. There's also no Fly at all, which makes things more inconvenient.

18. Enter the PokeCenter on New Gotham and take the escalator, you'll end up in a random house and going out will create the sequence break that New Gotham ends up covered in snow.

19. Dear lord the town of New Gotham ends up being a mess. The north exit, which you must go to continue by the way, is glitched so much that there are half-trees in the way and you can only enter The Crossroads at the northeast side. And by the way, the snow event encompasses surrounding routes and changes the Pokemon, making the pre-snow Pokemon missable. Sort of. You can re-enter James Woods and come back out to make it not-snow again, and re-enter the gym and leave to make it snow again. Seems very odd that this would be the case. And a house is above the waterfall, and I got the requirements to enter that house somewhat early, but it is a softlock trap.

20. Vision Tunnel is an interesting concept to get around the Fly problem but there's no Pokemon inside and Vision Tunnel doesn't extend to the points of no return later on.

21. Route 16 has another thing that becomes annoying later on, a house you cannot enter. In fact, when you enter the Town of Greenwich, there's a major concern of mine here, many normal houses are just not enterable. Or, they are enterable. If you are NOT playing the Hacksrepairman fix of Hyetology, you'll be in a glitched Petalburg with duck noises and messed-up tiles. If you are, you'll enter a safe Debug Room. Either way, that sucks as there's no way to interact with anyone inside houses in this game. A Scott-like figure will be in front of buildings you can enter, but that still is a load of bogus. And then in later towns, you just won't be able to enter some buildings, and there's just a ton of buildings in the hack overall.

22. Corona Mountain. Certainly seems like it could be a badass location with plenty of cave mons. But it has no Pokemon in it at all. None. Crazy how this area just feels like an unfinished beta yet we're only at the break point of chapters. Oh yeah, there's chapters, but they're not too important.

23. Corona Mountain is also the location where you can get the only evolutionary stone in all of Hyetology. Not joking, there is ONLY ONE EVOLUTIONARY STONE IN THE GAME. And it's a Moon Stone. Chalk this one up for things this game lacks, as you can't evolve most Pokemon, including the entire Eevee line barring Espeon and Umbreon.

24. Route 14 is an enormously empty water route with one person who's not a trainer. Route 13 is another enormously empty water route with no trainers. This ends up becoming a trend later on in the game, not necessarily the water routes, but the large routes with no trainers. It gives the strange sense that this ROM hack did not know where to go after a while so there were just locations that were given grass and water for Pokemon and literally nothing else. Story-wise there's a small bit of justification as some trainers feel hopeless on later routes about the Pokemon deaths storyline, but even then, there ought to be some strong trainers here and there. The only one was the last battle with the rival Fatal.

25. Another softlock moment, talk to the first guard in Greenwich. Really for no reason this is a softlock. Another happens if you take the escalator in the PokeCenter which drops you into an inescapable house.

26. Something else I've noticed, the PokeMart wares actually change each time you get new badges. And after beating Greenwich's gym leader, the PokeMart wares got TOO huge, and filled with ???????? items. Which repeat, along with random held items that could be useful and the only two berries you will ever get in the whole hack. Later on after a couple or so new badges, they went to the main items you would get pre-Pokemon League. Question is, why the glitched mart wares at the midpoint?

27. Mesa Residentials is a primary example of what I was talking about in #21, and to an extent #24. There is NOTHING of use here aside from a PokeCenter. All houses lead to the debug room, and going to the stadium can softlock the game. This entire area is just a pit stop for healing and that's it.

28. Cole Phelps waiting outside a building I can never see, nice. Also had to deal with a gym further up, plus a Fatal battle and the so-called Evolutionists being annoying, plus the myriad of houses I can never enter in Liberty City, just to continue the plot. Also the casino is completely off-limits.

29. Who was the guy that runs into you when you enter Liberty City? He ends up not being anyone important at all except for this one event, no name, nothing else.

30. Another key thing to mention, Hyetology doesn't take into account gender differences and thinks your character is always male. Which gets awkward when Cole Phelps refers to you as a brother if you're playing as the girl. It also gets awkward when hinkage (the author's avatar) is an Elite Four member who plays a joke in impersonating you, but it looked like he impersonated the boy character when I went up to him.

31. Black Mesa being bad guys after all was cliche, but this part where you and Cole go through the base is literally the only time that you get to go after actually bad guys.

32. Haven't mentioned this until now, but since the field-to-transition screen for the evil bad guys looks really bad, I need to mention the title screen. In all honesty, the best thing to do, instead of this blocky thing that the creator admits to screwing up, is just to leave it as the regular Emerald title screen.

33. Why is Adam Gibson so stupid? Why is his title not gym leader (he's the second one) but rather "former champion"? And why does he think you are Darwin (the first gym leader, and consequently Black Mesa's leader too) no matter if you say Yes or No the first time? And he follows you in the evil team mission to get...Darwin's autograph, completely missing the fact that Darwin leads the villain team and just being some sort of extra character with nothing else.

34. Oh yes, and Rick Castle ends up being in the plot, providing you a boat. This is a concern however because sailing from Greenwich is the first point of no return. This leads to the Dead Island area, which, surprise, damn near everything here is desolate. Route 19, no Pokemon, just a water route. Isle Delfino, a Super Mario Sunshine reference! But there's nothing here aside from a house you can't enter and just some Pokemon. Route I-95 seems like it could be cool! But a guy blocks a cave and you cannot enter it at all. Not only that, but the wild Pokemon can ambush you everywhere, even OUTSIDE THE GRASS. It's not even intuitive what you're supposed to do in Dead Island. You gotta beat the gym, head back to the harbor, realize Castle forgot you and left with his boat, and talk to a random fisherman who provided a unique set of wares earlier (but why would you buy Star Pieces, Stardusts, Pearls, and Big Pearls), in order to sail away. And that in itself ends up being a point of no return, for once you enter Route 6, you're locked in for the remaining routes for the rest of the game up to and including the Pokemon League. Once you leave the Dead Island part, say goodbye to it (and the mons on it) forever. Not even in post-game can you revisit that location.

35. Route 6 is literally the last area in the game with regular trainer encounters. No joke, there are no more trainer encounters after this, aside from one battle with Fatal, the remaining gym leaders, and the League. Also there's one black belt trainer who didn't battle me, but I think he has battle data.

36. What was I saying? Oh yeah. North of Route 6 is Lake Chad. There's just a lake, and cave entrance to the east. No Pokemon. Enter the cave, you get SmashOr Pass. What? It's a rectangular cave with two exits. That's it. No Pokemon. So much wasted potential with these two locations.

37. A guy at the entrance to Smashville claims that Igglybuff, which can be found in the grass near the cave entrance, is super powerful. Yeah right, these things are in the single-digits for levels. By the way, you can catch wild Wigglytuff later, which isn't good cause catching a stone evolution Pokemon means you can't get some good moves on it via level-up. Raichu and Shiftry are two other examples.

38. Oh that reminds me, there are only a handful of TMs you get in the game, usually for winning against the gyms. Just a handful, nowhere else can you buy these things and you also only get half the HMs in this game. Surf was placed on my Blastoise, Waterfall on Quagsire, Cut and Rock Smash on a Linoone, and I only used one TM, Dragon Claw on my Dragonite once I trained it enough.

39. There really is no reason why Smashville had to have two gyms. One of the later towns could have had a gym and more stuff to it. And Inui did not need to be another gym leader.

40. I love how the Safari Zone is just one small area and doesn't even have the Safari Zone mechanics.

41. Route 4 has the FunFun Mountain. Route 2 has the Gump Forest, and there's a forest that probably would have been some sort of Victory Road in the middle of Route 20. What do they have in common. They WOULD have been areas of the game, but you enter them and you just appear on the other side! In other words, these areas are technically skipped. That's a huge swath of wasted potential, my goodness.

42. The stretch south of Street City, which is New Canaan and adjoining routes, is totally optional. The Battle Factory-like area is also not accessible. For really not much reason. And New Canaan itself also doesn't have a PokeMart.

43. Oh look, another softlock in the random guards in Route 2. Also what's with hinkage making a reference to another ROM hack not played yet?

44. So there is a bike shop, but it plays the Abandoned Place music, is dark, and looks exactly like Rydel's Cycles, except you can't get a bike here because no one is inside to give you one. So much for the bike!

45. You can't even enter the league without Hacksrepairman's patch. If you do, it's a glitchy mess.

46. The league was...half okay. It really is kind of lame in hindsight. The first two members are Fat Tony and heysp00ky, and both of them use Sidney's Emerald team and Phoebe's Emerald team respectively. No changes whatsoever. Bombay changes it up for an Ice team which was better, and hinkage actually uses a varied team.

47. I am a bit disappointed in the champion though. Making it Castle was okay, making him into a villain a little earlier in the story was also okay. But his team isn't that great. His ace is Aggron, and Hypno is a bit lame. Dusclops, Venusaur, Crobat, and Arcanine make the rest of his team, but compared to many other champions I battled in ROM hacks, it was a bit underwhelming.

48. By the way, hinkage, the fourth Elite Four member, gave you FIVE TIMES THE MONEY that Castle gives when you beat him. That's nuts.

49. Beating Castle doesn't heal you or give you HOF, but it gives you credits I guess? You are back at Kokiri Town, which also means that beating Castle is a point of no return, to that latter half of Hyetology. And there's really no post-game.

50. Well, there is, in Hacksrepairman's fix of course. That one blocked path north of the Crossroads, to Green Mtn. Base. But why can't I run while climbing up? Why are there no Pokemon in the grass? Why not in the cave? Why is Kyogre even in the cave? This event Hacksrepairman actually admitted to adding just to give some sort of thing to it, meaning it was wasted potential to begin with, which is so sad.

Man, Hyetology really should have been miles better, but there we go, so many issues with this hack. The strongest thing here is easily the plot, which takes two things, a false advertisement and dying Pokemon, tying them together and crafting a murder mystery with references. The gameplay makes the strangest leaps and bounds, but it ends up being a ROM hack that doesn't know what direction it really wanted to go in by the end and looked like just gave up entirely. It's another one that's not worth playing.

Friday, May 5, 2023

A look back at: Pokemon Adventure Green Chapter

Here be a walkthrough. Or at least a consolidated one with the Yellow, Blue, and Gold ones. I've finally finished with all the non-Red chapters, and I ended on the best note with Green's chapter. Well, it's not a complete game, but it felt like a halfway done one. Green's chapter proved to be quite ambitious, and while I did play along with reading possible source material, there wasn't nearly as much with Green's overall chapter that I can go off of, which meant there were some liberties with the game itself.

If I were to rank all the non-Red chapters, Blue and Gold are at the bottom due to them not allowing you to catch Pokemon at all in them, which is due to the betas being rather small. Yellow is next, going as far as the end of Viridian Forest. But Green's chapter stands out at top due to starting in Kanto, going to BOTH Johto and Hoenn under some faction, and then returning to Kanto and going as far as Lavender Town. Plus like Yellow, it's possible to catch mons and do regular Pokemon stuff on the whole, well, not collect badges, but the rest remains. And yes, this includes the event Pokemon that Green would canonically get. I also enjoy how this is the black dress Green and not the FR/LG incarnation.

I certainly wasn't expecting her to be a part of some cult movement in the beginning, of course she was kidnapped as a child so it's justified. But it's interesting to see that Silver, Will, and Karen were also taken in as children. Like other manga characters, things are different depending on who's who, and Silver will be a good guy like Green is, wanting to escape with her and to find his own place in life, while Will and Karen, much like the Kanto Elite Four, are fine with the villain path. Trouble in Johto is started by this group, led by some "masked man" who's obviously after legendaries, and for some reason they even have a base in the Hoenn region. And for both Johto and Hoenn, all the native Pokemon in certain areas are found there! I also enjoy that once Green and Silver reach Johto, that's where they part ways, since Silver would have to find his own journey and Green should head back home.

Green's a charming yet cunning character, being quite a thief, but still a better thief compared to the likes of Team Rocket. The events in Kanto are quite enjoyable. The tournament with Brock was interesting, as this is where I realize a number of battles in the game are supposed to be lost. Though in these cases, it seems to be lost in cutscene, as the battles you fight (specifically Red and Blue) can be won if you leveled enough. Commerce City was an interesting subplot, and Gringey City is also mentioned (this ended up also being an anime location). The beta ends at Lavender Town, during one final Team Rocket event.

So apart from the odd battles that you are supposed to lose but totally can win, you can definitely deviate from the story by catching other mons. Also, it's possible to get both a Mudkip and a Growlithe for free from certain NPCs. Though since you only get a regular dex here, the former cannot evolve, not that I care since it's not canon how she gets this. Overall though, Adventure Green Chapter is a relatively-well-fledged beta. Sure it's not finished, but out of the four non-Red chapters it's the most finished, and even has several liberties to it I found cool.