Sunday, June 25, 2023

A look back at: Makai Kingdom

 


Huh, 350 posts in this semi-inactive blog. So what do you get when you cross Phantom Brave and Disgaea together. Well, it's Makai Kingdom. And it was certainly fun, combining the main core aspects of free-range movement Phantom Brave had, the devilish overlords of Disgaea, the two turns of Disgaea, and some bits and pieces of drama here and there. And then you add the vehicles, the buildings, and I am not 100% certain on this but Nippon Ichi probably decided to take these adopted mechanics in Makai Kingdom and use them for future games.

Sure enough, the magic is fun, but I feel some of it was lost because I already played Phantom Brave and Disgaea. Therefore, when I started Makai Kingdom, there were things I already expected, namely the above mechanics. So it just felt like a continuation for both of those games (and in actuality, Makai Kingdom is a spinoff of Disgaea). No need to be too harsh though, as character customization and randomized dungeons, plus randomized bonuses offer a TON of replay. As does the bonus content which involves superbosses and such. So there's a ton of positives.

The one real negative for me personally was the score system. You combine this with the random dungeons you go to, and then you realize the points some targets have on them. A certain score must be reached, but what if you destroyed everything there in the entire map and you're under the score? You're stuck, more or less. Not to mention anything attacking Zetta causes the score bonuses to disappear, and not having any summoned units is a game over. Arguably, the grinding and reincarnating can be a low point too but I'm already used to it. All in all though, fans of Disgaea and Phantom Brave will enjoy Makai Kingdom, and if you somehow played this game before either of those, you'd probably actually like it more than those games if you go to those second. Must be a strange effect some games have.

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