Sunday, September 11, 2022
A look back at: Vandal Hearts II
Sunday, September 4, 2022
A look back at: Pokemon Gold Unova
Sorry, no walkthrough from me for this one, since one's already provided by the author and it was enough. My team for this game was Raikou, Meganium, Hitmonchan, Quagsire, Magmar, and Crobat.
Well, this was an exhausting one. Pokemon Gold Unova will likely give players a lot of expectations when they see the name of it. Ooh, I get to play through the Unova region! You're right. You are playing through the Unova region. However, it's not playing Pokemon B/W/B2/W2 in Gen-2, it's actually playing a Gen-2 game with the Unova map. Therefore, there's no Pokemon past Gen-2 here, meaning you're limited to just 251. Or rather 250, because I couldn't find Unown anywhere.
There still is plenty of interesting moments here. Quite a lot of in-game trades are here for better Pokemon, and for the most part there's no worrying about obedience since the first badge you get is actually Morty's which allows obedience up to Lv50 (plus you get Surf right away). Actually, the way the game curves is another odd point. Morty's the first gym leader, and the remaining Johto and Kanto leaders follow in a strange order (though Blue is the last, which makes sense). Or perhaps I shouldn't talk about the curve as strange, because it actually is okay, even though the game takes a long time and you eventually do battle the champion who has at least one Lv100 Pokemon, it gives ample room for developing your team properly, even by having high-level wild encounters to practice on plus rematching zones. The issue I have is that it can mean that uninitiated players will be quite surprised that all the gym leaders, plus several late-game regular trainers, have powerful competitive teams. I say that last part loosely since they usually don't have full six teams, however they can have strong movesets and even helpful held items. Those who weren't looking for challenges would be surprised, and possibly annoyed at times. Plus some trainers even have legendaries, and this isn't a randomizer.
To be fair the legendaries aren't really a problem mostly. You get one of the three Johto beasts as a starter which is great, and the optional Entralink area can have you find multiple other legendaries in the grass (need Surf for Mew, Mewtwo, and Lugia). As for other Pokemon, there's no change to the trade evolutions sadly. The author recommends the TGB Dual utility for the trade evolutions, which is iffy, and besides you can catch wild Alakazam, Golem, Scizor, etc. out in the wild. The regular starters are available in certain places, and there's several static shiny encounters. So I don't have too much trouble with the wild encounters in the game, though sadly the issue with several of them is that it can often be too late to use several Pokemon that are cool (Sneasel's another example, it's acquired in Giant's Chasm well after the last gym badge).
The other thing to criticize may just be the NPCs themselves. The trainers exhausted me by the end of the game and the sad part is there are minimal instances where you can actually skip them. Even getting out of a gate (or into a gate) a trainer (or even two) ambush you right out of the blue (and one gatehouse I remember had up to SEVEN TRAINERS IN IT). Their dialogue has its ups and downs. During the later part, there's a lot of talk about friendship which is fairly obvious. Before that, tons of trainers are rather happy to battle, even if they lose. This includes Team Rocket grunts. This game has an interesting way to deal with Team Rocket too, they still love to steal stuff and gain money which is way better than Team Plasma's original motives, and they even take over the Pokemon League. But apart from the interesting character Willius and his relationship to Bek they're just sort of there. Another criticism, there are tons of characters who know me by name, which is quite strange the further you get. Being called "boy" a lot can be annoying but I can forgive this due to Gold not having an actual female protagonist in the series yet. And the roadblocks, they really don't make sense sometimes, it's just "you can't go here until you beat the gym because I said so". The worst one is having to go ALL THE WAY BACK to Alder in order to unlock the Pokemon League, even though you have all the badges. And you get Fly about 3/4ths of the way in, unfortunately the region doesn't have Fly access for every city either, some like your hometown can't be accessed.
It's certainly worth a challenge if you just want to play Gold differently than before. But that's what it's got going for it and the name makes you think there's a lot more to the game than you'd expect. There's also Gold Sinnoh which I may try soon, probably going to be the same sort of thing there.
Wednesday, August 17, 2022
A look back at: Pokemon Stigma
And I have finished another ROM hack dealing with zombies and approaching apocalypses. All after I had decided to click for a random hack. Glad that feature was implemented, makes things a lot more fun! And here we have Stigma, which is a strange hack based on creepypastas, glitches, and lore. Storywise, it's great, gameplay-wise, I'd say it's average.
Gotta love the story of actually saving the world from an actual threat which would destroy all of Kanto, with all these infected trainers plus infected Pokemon. Due to the mechanics, said infected Pokemon can't be used by you, so that's somewhat similar to Snakewood. The hack certainly has the edginess feel in the dialogue, some memes are around, but there's some dynamics in the main characters which were interesting to see. The church isn't all it seems, the burglars are ridiculous, the police are jerks, and Team Nihilus is appropriately annoying with their edginess, their usage of Dragon types near the end, and their overall presence. Overall, the plot certainly involves MissingNo, Team Nihilus' goal, but it seems that the only thing the big bad guy ever wanted was to destroy and recreate from nothing, a bit like Thanos if you will. It certainly went crazy once this was revealed to the others, who just wanted a better world and such. High marks there.
Though there's a bunch of other things that were awkward. Why were Pokemon protagonists gym leaders? They at least had some role and appropriately used Pokemon from their home regions. The changes to the routes were nice, but some areas I have noticed were unchanged from Fire Red (namely you can fish for Skorupi which replaces Krabby on Route 21, as well as Turtwig and Grotle on One Island, which wasn't supposed to be the case). There's a number of glitch hidden items too, and not nearly enough Pokemon. I believe the most you can catch from the entire game is 143, so this excludes specific ones such as the infected Pokemon and a bunch of others that you just don't have access to like Salamence or so. I like the idea of purchasing starters from shady characters, actually purchasing them for that matter, even if you can get only one for each regional starter it adds to variety. HMs aren't used too much aside from Surf, another greatly appreciative thing. You don't get Rock Smash though, Strength requires a huge fetch quest, and Fly is in an easily missable optional point.
But overall, for a simple (or actually not so simple, there's some puzzling moments) ROM hack in 2019, it delivered quite well. If you wanted to know what my main team was, I had Magmortar (my starter), Crobat, Swampert, Raichu, Conkeldurr, and Lilligant, plus a Haxorus for the Nihilus Elite members. For these apocalypse hacks, my best Electric type tends to be something from the Pikachu line for some reason which is interesting. I had a Pikachu in Snakewood and then later when I played Altair, Sirius, and Vega I had the alternate Pikachu evolution Machu.
Wednesday, August 3, 2022
A look back at: Pokemon Adventure Gold Chapter
Walkthrough consolidated with Pokemon Adventure Blue and Yellow chapters here.
Once again, just a beta of something that I wanted to cover simply because the Red chapter ended up being the only one to have substantial length of any kind and I wanted to check out the substories. There's once again not too much to Gold's chapter like Blue's and Yellow's, you just play as Gold during his own manga stories, unable to actually catch Pokemon since you can't buy Poke Balls or other items and you can only participate in battles and heal. It's also kinda funny how I have finished two Johto-centric rom hacks in one week.
There's only so much that can be done with regards to accuracy to the manga, not all of it can be creative, and looking at the summary of the manga on Bulbapedia was basically all I could do to understand stuff for Gold's journey. The hack apparently takes after the alternate translation, which is why the youngster who's with Gold is named Grant instead of Joey. Elm was also more viciously attacked by Silver in this manga too, of course the manga has so many dark elements compared to the anime stuff. If anyone's interested to know what Pokemon to use, it's just a Cyndaquil (from the lab), and Aipom (the actual starter). According to the manga, Gold has a ton of other Pokemon (Poliwag is mentioned, and there's a sidequest to look for it but you're not gonna get Poliwag in this game sadly) but they aren't used. And of course Silver will have the Totodile, which will evolve (yet my Cyndaquil can't thanks to the FR/LG evolution system not allowing non-Kantonian mons to evolve!).
So yeah, Adventure Gold Chapter is another beta that certainly shows a ton of promise, but will likely never get back to the drawing board due to whatever reasons there are. Sometime soon I may check out Green chapter, which will round up the non-Red chapters for good.
Sunday, July 31, 2022
A look back at: Pokemon Liquid Crystal
Guide on Pokemon Locations here
A remake of the Johto games, specifically Crystal, is what this is. But like any other remake, this one decides to add more to it. No Sevii Islands, but this time some Orange Islands added, which while nice, ends up unfinished in the end. There's actually quite a lot to Liquid Crystal that was quite surprising though.
I enjoyed seeing Hoenn-native Pokemon, even if they were 1% encounters in most places, made things much more interesting in that regard. The level curve in the game is a lot better than the traditional Johto games too. Enhancing the plot by not only involving Team Rocket, but adding a brand new team, actually TWO brand new teams, was interesting, as was the addition of at least two new rivals (though I personally don't understand the decision to have the Tales of Phantasia battle music as Zane's rival battle music). The creators also show up in the middle of the Kanto run, for some reason just to be roadblocks as well as back-to-back battles which can certainly catch a player off-guard with their full competitive sets. There's at least four criticisms I have though:
First, what's up with the randomized weather? I actually lament calling it randomized weather because it shouldn't be, as it's either normal weather or it's just rain, the only one that's utilized. All it really can do is change up your possible strategies, preventing you from using Fire types or letting Thunder be decent or something like that. But it is not all that great in the long run.
Second, there's a distinct lack of Electric types in the Johto part of the game. I can understand not including the Mareep line as a nod to the fact that the original Crystal you couldn't get any of the Mareep line there, but what about the rest of the Electric types? The best choices are Jolteon, Voltorb, (which is in the deepest part of the Hollow Cave, really out of the way), Electrike, and Magnemite. The latter two are on Route 38, and Electrike is only a 1% encounter (both are also available more easily later, but I mean, later as in around the Dragon's Den which in my opinion is way too late), meaning a Magneton or a Jolteon is the best Electric type for a playthrough until Kanto unless you want to really hunt to get a Manectric. For the rest, Pikachu and Electabuzz are rare on Route 10, Plusle and Minun are rare in very few locations, and that's more or less it.
Third, using the Johto TMs was a nice immersion, except that there are very few moves that are actually useful at all because most of those moves weren't all that great. This meant that moves like Brick Break weren't TMs, and the only way I can use that move is to get it from a Heracross (Pinsir is not catchable in this game according to my guide). Furthermore, what's with the elemental punches? I have several Pokemon that I feel should be able to use some of these moves (Heracross, Breloom, and Metagross for example) yet they can't learn Thunderpunch for instance? However, Claydol which anatomically has really short stubs can learn both Fire Punch and Ice Punch? And Glalie can learn Thunderpunch WITHOUT HAVING ARMS OR HANDS? It's really weird. It would actually be kinda nice if more TMs were available in later department stores too, that way you don't have to worry about the one-time only TMs being wasted on a Pokemon you wouldn't use anymore.
The last main criticism is probably the burnout I received as I was trekking through Orange Islands as well as the last part of Kanto. While it makes sense that the Johto rival becomes the new leader of Team Rocket, so much that Giovanni decides that you should stop his son, it was just a goose chase of "go through familiar location, beat up grunts, find leader who narrowly misses legendary bird" until you got to Groudon. And the credits rolled after your last battle with him which was awkward. Also, you couldn't battle Red until after you talked to the weird gentlemen at Mt. Silver who were after him AND rematched the Johto League, which just isn't as fun as it seems. I liked how you could certainly continue the game after beating Red to the Orange Islands, but Team Nexus at its present honestly feels a little lame. Just the aforementioned gentlemen, the Nexus leader Zane, and the grunts who all wear the same T-shirts as Zane and seem to all choose a very select number and species of Pokemon made up this team. Grinding through them is just exhausting, and some of the routes you find them in are a little more annoying than they should be just to pass through. The idea of devices that are akin to poison damage for Pokemon though is a cool device, and it's a shame the Nexus plot remains unfinished.
There sure is a ton to Liquid Crystal, that's for sure. The best things have to be the overall encounters, but at times it can feel a lot more taxing than usual. Hopefully my guide answers some questions as to which Pokemon are available too.
Friday, July 15, 2022
A look back at: Realms of Arkania: Blade of Destiny
I'll say right now that I'm personally not a fan of the atmosphere argument when it comes to reviews. The thing that bothers me about it has to be what really constitutes atmosphere. Is it usually the places you go to combined with the music? Is it the feeling of immersion? For Realms of Arkania: Blade of Destiny, I certainly felt that atmosphere far more than I have any other RPG game so far.
The plot, at least the main plot here, is a simple case of "get plotline sword, go to orc chief and kick his ass" ordeal. And then the game sets up for the second game which I may play down the line. The gameplay combines the navigation of Wizardry/M&M in the field with tactical RPG-like setups which was actually quite interesting, especially when something dies it has a weird animation and scream effect which can be funny. Though since nearly everything costed move points, battles got a bit clunky. Thankfully, it only deviates to super hard territory only a few times when you compare it to Wizardry and M&M. Music is serviceable. The character customization is a key highlight this game has, although with so much, it probably could get overwhelming. However, the big key I got from all this is how many actions, attributes, and character traits could potentially be important. The possible cowardice of going over a bridge over troubled water can play an impact. The desire to feed your party with not just the right amount of food/drinks, but the right ones in general so as you don't get drunk or something was very interesting. The fact you could get attacked while sleeping and having someone on guard duty being necessary was very interesting. Attacking enemies in general can result in many ways to succeed or fail. The many different ways to earn money like being a good musician, or thief, everyone wasn't just a person you talk to once and they repeat their lines over and over again.
I think that's what made this game so atmospheric. While there are some static moments, the ideas of realism are showing in this old game and that was something that made me like it a little more than usual. On the surface, much of it is plain and average, but the ideas that I saw, in sidequests and elsewhere, can have a good impact. So yeah, I am using the atmosphere argument here because this game really felt like a perfect example of such.
Tuesday, July 5, 2022
RPG Ranks: Up to 160.
Huh, I must've missed this. Thanks a lot, full-time work. Actually this may also be because I have had tons of work I have been doing with regards to a whole lot of other things, such as ROM hacks and platformers, and now lately I have been rummaging through a "multiple games in one" style NES game just to see what games they have and all. But damn, I have more or less neglected my RPG ranks. So much that I have not actually done a review since Vandal Hearts, my 160th review. And platformers have even eclipsed my RPGs, though that's entirely because they take much less time to go through than RPGs.
In any case, I'll be doing this much more differently. If you want to see some blurbs for all of them, start from here. I think in the event I reach 200, I will return to this formula once again, but this will include all the RPGs I played in list format, along with blurbs and images for all the new ones. So here it goes.
160. Deep Dungeon 3 (#114)
159. Golvellius: Valley of Doom (#21)
158. Hydlide: (#53)
157. Deep Dungeon (#112)
156. Startropics (#12)
155. The Guardian Legend (#15)
154. Deep Dungeon 2 (#113)
153. Minelvaton Saga: Ragon no Fukkatsu (#118)
152. Shining Wisdom (#52)
151. Popful Mail (#103)
150. Deep Dungeon 4 (#124)
149. Ys. (#96)
148. Secret of the Stars (#107)
147. Dragon Quest (#76)
146. Dual Orb II (#86)
145. Ys. III (#123)
144. Ys II (#102)
143. Wizardry IV: The Return of Werdna (#144)
142. Majin Eiyuuden Wataru Gaiden (#19)
141. Dragon Quest II (#79)
140. Crusader of Centy (#8)
139. Orphen: Scion of Sorcery (#131)
138. Magic Knight Rayearth (#48)
137. The 7th Saga (#77)
136. Final Fantasy Legend II (#46)
135. Final Fantasy Legend III (#54)
134. Faria: A World of Mystery and Danger! (#17)
133. Ranma 1/2: Treasure of the Red Cat Gang (#121)
132. Grandia III (#133)
131. Final Fantasy (#2)
130. Final Fantasy Legend (#43)
129. Wizardry III: Legacy of Llylgamyn (#143)
128. Wizardry II: The Knight of Diamonds (#142)
127. Lunar: Walking School (#44)
126. Silva Saga (#119)
125. Great Greed (#47)
124. Tenchi Muyo! Game Hen (#93)
123. Phantasy Star II (#16)
122. Silva Saga II (#122)
121. Lufia & The Fortress of Doom (#6)
120. Robotrek (#101)
119. Final Fantasy Adventure (#105)
118. Warsong (#56)
117. Final Fantasy II (#135)
116. Dragon Quest IV (#94)
115. Shining Force: The Sword of Hajya (#129)
114. Shining Force (#106)
113. Shining in the Darkness (#82)
112. Wizardry V: Heart of the Maelstrom: (#146)
111. Wild ARMs 4 (#136)
110. Phantasy Star III (#71)
109. Romancing SaGa (#61)
108. Dragon Quest III (#89)
107. Princess Crown (#126)
106. Might and Magic Book One: The Secret of the Inner Sanctum (#153)
First new entry here and it's Might & Magic's first game. Like the Wizardry series in a ton of ways, and I decided that this first entry gets last place in its franchise because obviously, the sequels end up being way better. Still, you got the customization aspects in place which are great, and the gameplay imposes challenge. I just wish I played this on a better port. The DOS music didn't have music!
105. Wizardry VI: Bane of the Cosmic Forge (#147)
104. Might and Magic II: Gates to Another World (#154)
102. Final Fantasy Mystic Quest (#75)
100. Might and Magic III: Isles of Terra (#157)
Though I certainly shall say, making two Might and Magic games back to back certainly was interesting. You kill Xeen in the first one, and the aftermath follows soonafter on the same disc. I think a few Wizardry versions had this idea too. And in this case, my goodness, they throw Corak and Sheltem, what they truly are, dealing with a wedding at the very end, and somehow just ending this strangely odd trifecta of Might and Magic games. Until the next time, of course, man these CRPGs have the strangest series.
95. Rhapsody: A Musical Adventure (#84)
94. Earthbound ZERO (#88)
93. Chocobo's Mysterious Dungeon (#145)
92. Jade Cocoon (#58)
91. Wild ARMs (#22)
90. Star Ocean: Blue Sphere (#109)
89. SaGa Frontier 2 (#132)
87. Sailor Moon: Another Story (#37)
85. Final Fantasy III (#55)
63. Threads of Fate (#1)
61. Suikoden IV (#66)
60. Wild ARMs: Alter Code F (#29)
59. Sword of Mana (#14)
58. Mario & Luigi: Partners in Time (#62)
57. Legend of Legaia (#80)
56. Lufia: The Legend Returns (#36)
55. Star Ocean: The Second Story (#98)
53. Secret of Mana (#110)
52. Seiken Densetsu 3 (#120)
51. Wizardry VII: Crusaders of the Dark Savant (#148)
50. Soul Blazer (#42)
48. Tales of Phantasia (#18)
47. Lunar 2: Eternal Blue Complete (#26)
46. Breath of Fire III (#13)
44. Breath of Fire IV (#28)










