Saturday, March 28, 2026

A look back at: Pool of Radiance: Ruins of Myth Drannor

(Note: I finished this game last week from the timestamp of this post. Whoops, I usually do the post here after I finish, but I forgot. I did finish this game on around the 22nd of March though).

And so I continue with the Advanced D&D games but going away from Gold Box for a moment for this game that seriously has those WOW or Diablo vibes. I mean, look at that screenshot and you should be able to see some similarities. The vibes are certainly there with the medieval setting and all, but the gameplay is anything but MMORPG. Don't worry, I've got no intention to play those games, since I prefer the more linear plotlines of regular games in all seriousness.

Ruins of Myth Drannor is heavily, and I mean heavily, quest-driven. There's so many quests or steps to get to quests that I got sidetracked far more than I usually would. The main quest is basically "big good wizard tells your four heroes to stop this evil sorceress and her dragon boyfriend from using the Pool of Radiance, and to also finally destroy it", and then there's a bunch of other things to cover, maybe a few select characters that are temporary party members or so for extra fun. Plus all the extra treasures and having to fight all the denizens of the ruins. Yippee?

Well, not so much. First of all, the gameplay still practices the turn-based mechanics of its predecessors. When you have free-range like this, maybe trying the Diablo route would work better. Cause moving units to be right in melee weapon range will look awkward in free-range movement. Oh, but look at those D&D flair, the rolls and such. That's neat, but of course missing is never fun. An ideal party is two strong physical fighters and two mages, their classes could be anything aside from the cliche ones of course but there's always the skewing upon leveling up units and such. But the hardest thing about this game is just how boring it got. You go on the quests, but you basically have to tough out encounters each time of varying degrees, and that drowning orchestra does get grating after a while with each battle.

And then, there's the game-breaking nonsense that could ruin save files at times. It's easily the most annoying thing about this game. I think I might just return to messing around with the Gold Box games in the meantime. 

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