Well now isn't this a silly post. One more to cap off the hot month of August, I randomly rolled my next Pokemon ROM hack, and I ended up with a sequel, so I decided, for the better of things, to try out two in one! And it's silly because who could expect a two-for-one special on the idea that a cute little Wooper would be the one to save an entire holiday. Or so it seems. You can be naughty or nice in your doings in order to save the holiday from Team Rocket, because of course it's Team Rocket doing so. The first game is a beta, while the second (Electric Boogaloo) is a final. Or so it seems. Again.
So the first game. Santa's precious Delibird is taken by Team Rocket just as he was giving present to our Wooper. Wooper chases Team Rocket and defeats human trainers who want to catch the poor thing (actually making them white out in the process!). And you can catch other wild Pokemon with...Capture Orbs. Huh. There's only a few of these things around, marts don't sell them, and this is to give the game a more Nuzlocke-like feel. There are dialogue choices that can influence the naughty or niceness, but I don't think it truly affects a whole lot. Especially when the ending is messed up. First of all, "leader guy". Yeah. And he's supposed to be Giovanni but that Giovanni was just a twin brother. And the real "leader guy" is LITERALLY A TRAINER FROM THE BASE FIRE RED GAME! It is Juggler Shawn, who if I recall is one of Koga's gym trainers who has a Drowzee and a Hypno. They're not changed. I should mention the level curve is wild here, especially when you go to Pokemon Mansion's lower floor when your mons are around the teens, the wild ones are around the 30s.
And depending on your actions, you may end up fighting for the good of friends, an obvious anime cliche, but it leads to the idea of a Wooper "mega-evolving" into Quagsire! Truly amazing stuff, if I could attack that is. There's an obedience issue with this all of a sudden with your Lv50 Wooper not responding to the commands at all, so what should have been a rematch against Juggler Shawn (you're technically not supposed to win against him the first time) that was supposed to curb-stomp him ends up in humiliation unless you cheat in a badge that allows your Wooper (your sole Pokemon in that instance by the way) to obey. And the ending, well you either have the leader guy change his ways after all or you just flat out battle a glitch trainer with the ? circle, not too much in difference after that, you can then run around the Indigo Plateau until the game freezes.
So yeah, it's a somewhat unfinished product, that only really had a strong point in silly story. But let's look at TWWSC2 and it's nothing like you'd expect. Wooper conquered Kanto! And now wants to deal with tax evaders and other ne'er do wells, somehow being an enemy of Santa and imprisoned his Delibird. But now he must go on a fetch quest because a witch tells him to. And the outcome? I never got a chance to see it. You see, despite it being a final release, that's a misnomer. There are several places where Walk Through Walls code was required. A trainer who sees you actually crashes the game. One of the two treasures you need is unreachable due to a random invisible wall. And even if you get both treasures, walk through enough walls, and even increase the level of wild encounters, it's still a mess, cause the witch says you still need them. I think there's supposed to be two additional battles, one against Santa himself, and one against the ghostly Christmas Spirit, one of these is the final boss I think, but I could never trigger this ending after exhausting all options, including one small sidequest.
So we're leaving it at that. Shame that we didn't see the true fruits of labor going around. There should be way more to this than meets the eye, especially with fan-fiction worthy story such as this. For two hacks.
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