Saturday, May 24, 2025

A look back at: Heroes of Might & Magic II: The Succession Wars (+ The Price of Loyalty)

It's been almost two months. Yeah, it's somehow going slower once again, usually do to work commitments, but there's more to it for this installment. As expected, I went through HoM&M2, but I not only did it, I went through both main campaigns, Archibald and Roland. And this is the first time I actually did an expansion pack too, which consisted of four campaigns separate from the main game itself, yet with the same mechanics.

Mechanics-wise, HoM&M2 only really allows for more tweaking when it comes to totally new things. Now you have more skills, better use of army management, and a better magic system. Plus victory bonuses for taking specific paths. Things are a tad smaller this time around, which allows for more in terms of movement across a hex grid for battles, though regular navigation remains. When you factor in everything else, the second HoM&M really just plays like an improved version of the first. Maybe this is all I would be here for though. More "conquer everyone" missions. Though some with timers or specific characters that you need to keep alive. So they are improving in that regard while they keep the empire-building and other notable things intact.

While there probably isn't too much else to say at this point, it's really just a Heroes of Might & Magic-a-thon for me for the next couple of RPGs to check out. The biggest godsend this series has thus far is the ability to save at any time, as well as a flowchart that shows the branching paths. So having multiple saves on my file allows me to utilize things much better and make more interesting plans. I hear HoM&M3 is the most famous of the whole franchise, oddly enough, and now I wonder what's in store after all that strategy RPGing I took with this game. And there's even more expansion packs within it! This will take me quite a while.

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