Saturday, March 15, 2025

A look back at: Kingdom Hearts

I did say it was gonna take months until I get to my next RPG. Turns out that was only one month or so, so I was fibbing. But you know what? When you really, really want to get something done, you absolutely would want it done as soon as possible, no matter how much grind and grit you put into it. Kingdom Hearts was something on the back burner for a long while, and for my 200th RPG to go through, I would say it was worth it. A whole lot more worth it than I would imagine.

The series isn't really looked upon in the same limelight as more edgier games, but that's fine. What I care for is the proper mix of gameplay and storytelling and this game does deliver well enough in my view. Again, while I'm not the biggest fan of hack-and-slash, some things ensure that this is quality. Great customization of spells, shortcuts for some spells, special attacks to use that allow you to wail on enemies with proper combo timing as well as keeping you from being damaged. Some are just too good to use that they aren't as good. I preferred both Sonic Blade and Strike Raid for the majority of the game personally, they were the first two specials unlocked.

That isn't to say that this game isn't an RPG though, it totally is and it tells you up front that it is despite the linear storyline. You even start out with what kind of playstyle you want to go with, defensive, offensive, or magic-oriented. The game starts out slow enough to get used to tutorials and controls before throwing you into the hub that is Traverse Town, and unlike other hubs, there's always something to do. You can grind on enemies in other districts or go shopping or other things. The widely criticized Gummi ship rail shooter sections were things I didn't mind much myself, just slow down and shoot anything that moves. Customizing the ships though, wow that's a different beast altogether, took a long while to get used to how to do it, but in the end it may not really matter all that much, especially once you get the Warp Drive, which is early.

World-building is essentially world-mashing. You journey to familiar Disney locations, meeting certain Disney characters, and even having a few as party members against their respective villains. It results in differences in how some characters end up canonically, namely villains are basically defeated by your party in different ways than their original. Clayton for example doesn't accidentally lynch himself, but his Heartless carrier ends up flattening him instead. Others like Jafar have their ends met in ways similar to their originals. For other characters, it's nice to see development for Donald and Goofy, and how a few other allies act, but some characters get propped up without a whole lot to them at all. You don't get to interact much with the seven Princesses of Heart, only getting to see Alice and Jasmine before knowing that they are two of them, and the other four (not including Kairi) you don't get to talk with much at all. Mickey Mouse himself is supposed to be the Disney King, but you only see him at the ending. I am aware the game spawned sequels, so maybe we'll be seeing more of Mickey soon enough. Along with the ambiguous Riku, sure, I kinda like him somewhat. Sora also does alright for a heroic character, knowing what he needs to do and how to do it. The Heartless are a nice touch of original dark villain minions with many variants, appropriate for the game.

Still though, regardless of what you might think about the overall game and its mishmash of Square with Disney, it's absolutely worth trying at least once. I'm just glad that this experience did NOT take months as I have originally anticipated.

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