I may occasionally suffer from RPG fatigue every now and then, but apparently that does not stop me from doing some more grinding of another game in a franchise. And so I've done it, beaten the second Shin Megami Tensei game which is actually the fourth installment overall. Did it almost everywhere, working two particular jobs but still finding private times to play this game silently, getting more involved in the many things it offers, including its nice story, bass-driven music, and characters.
Oh yeah, there's quality of life everywhere. Characters that are named, even if they are after the Hebrew alphabet for some reason! Branching paths! Recruiting demons! Okay, all this isn't new and quality of life but when you think about it, the stuff that's more of the same is okay in my eyes, even if I have to deal with things like being annoyed with back-to-back squads of enemies, how debilitating status effects can be (goes both ways still), or the extreme annoyance of having demons run away or attack you and you really want them in your party but you can't cause they're pricks who take your stuff or so. No, the real quality of life improvements include things such as a better functioning automap, the addition of front and back rows, demons inheriting skills from fusion, heck, even an indicator for random battles even if it is still somewhat primitive. Impressive for an SNES RPG for that matter, although it won't beat out many favorites of mine. Still, quality of life makes for an impressive sequel.
Impressive, yet I still give it the same grade as Shin Megami Tensei I and Digital Devil Story II. Hah! It does boil down to the obvious difficulty at this point of course, there are always the issues of getting hit with debilitating statuses, having your party members kill themselves with Charm or the usages of Hana and Mudo to ruin my days. And of course final bosses love this. The big game breaker in this game is one I never thought I'd use so darn often, and that's buffing spells! Screw the attacking spells, magic attacks actually sucks against all later bosses, but with buffing of defenses, shielding spells, attacking spells, and the occasional prayer spell which causes divine intervention damage, these things (minus the divine intervention one) turn my main character into a physical powerhouse. A common strategy in many other games, even for speedrunners, but it's one that works out so well! At least, when you're not losing your hero often. Which did happen a lot. The plot of this game did save my frustration from taking over at least, all of the paths DO have you killing the angels and even the true god YHVH. Yeah, they're all back, along with Satan and Lucifer. Choices you make change things around, the Law path has you initially siding with YHVH but Satan sides with you to defeat him. Chaos has you with Lucifer doing that same thing but also killing the denizens of Eden and making things worthwhile for humans and demons. And then of course, the neutral path, the one I took, got the most fun factor.
All things considered, I gotta take a small break from this Megami Tensei stuff. At least for now. I'll return to it some time.
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