Oh speaking of, the game's got a male and female lead once again, but this time there's no canon names. There's also this random best friend of yours who, surprise, turns traitor but dies a good guy. Yeah, one of those. And then there's the whole "our demons are different" thing, almost to the point where it looks like every demon is against one another. No wonder certain good-aligned demons consider your party a party of "saviors" and could join. Of course, joining means stopping the malice you inflict and bribing them with goods. Still super annoying when they take your stuff and run. The new overworld mechanics are nice too, but the encounter rate makes going to a simple rest stop a pain to the point where I can easily have up to TEN encounters before even making it there!
You of course want to rely on your demons and keep them in good shape. Being able to use teleportation spells and healing springs and fusion temples much easier is a big QoL change that I enjoy, as is the actual save feature (original game had to have the clunky password system). Having multiple endings could have been nice, but I actually found both endings kinda boring, with the good ending only slightly better. It was definitely an interesting follow-up to the first game and grew the beard for the franchise well. Anyways, I will probably take a few days break before checking out Shin Megami Tensei next.
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