Tuesday, January 5, 2021

A look back at: Wizardry: The Return of Werdna

 

Holy freakin' crap, where do I start? Should I start with the fact I found a PSX remake of the first few Wizardry games that basically made them in a nice console style? Or how about the new shift from hero to bad guy? Wizardry 4 does seem like one of the first, if not the first, RPG that has you in the shoes of an actually established bad guy. Werdna is indeed back, though he is a squishy wizard and must summon monsters to help him survive. Game overs were wrought, as unfortunately this is a game where you lose if you lose your main character, and lord knows this has to easily be the hardest CRPG made ever.

It seems it was especially made for such a purpose too. You've got segments where you have to walk in landmine-infested areas, which basically entails to mapping each step. Tedious, tedious, tedious. There's this dickish Trebor's ghost that keeps floating around and can kill instantly. Enemy guardians actually REVIVE if you save and load often, meaning repeat battles that can be more trouble than they're worth. Your squishy wizard status never leaves either, so armor tends to be moot when enemy fighters who break through your monster ranks can cut you to pieces in a single blow. The final boss requires a stupid afterthought, get the weakest enemy as a troop in the game as it seems to be the only one that can defeat (or even damage) it. Oh, and guess what? Your monster friends are AI controlled! They can do some stupid things in battle. Take my word for it and practice the hell out of the Wizardry series before even ATTEMPTING this one. It's a hell of a ride. Being a villain sure is hard.

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