Sunday, December 27, 2020

A look back at: Wizardry: The Knight of Diamonds

 

Amazing how the year STILL isn't over yet and I still rummage through another RPG before year's end. And yes, I'm going through the Wizardry series all the way through before doing anything else. This probably means that my 145th review won't actually be a Final Fantasy game. I am running out of those by the way, and I don't plan to play past X when I get to that.

But in any case, Wizardry II: The Knight of Diamonds has you once again in a dungeon-crawling RPG aspect, able to create and customize a party of six and do all the things you could do in the original Wizardry. Only this time the premise is different, there's these armor pieces you need to collect in order to gain access to a certain staff needed to win the game, and there's actually no really big boss to tangle with. That's assuming you don't actually count those magic armor pieces. And wow, they are TOUGH. I mean Wizardry already has unforgiving difficulty, but again I gotta grind Murphy's Ghosts like mad in order to get to battling just the Magic Armor. Well, the armor is the first, so it's the weakest, but it has more HP than the others despite its weak attack, so it takes a while. At least the armor piece battles give off more experience than other enemies, so it's worthwhile to grind on at least the armor. The sword though? That things almost guaranteed to insta-kill characters every attack it gets, making it the nastiest encounter overall. The gauntlets with their magic abilities (and yes there's two) can easily wipe out the squishy members. So even without a big bad guy this Wizardry still proves tough, if not tougher than the first game.

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