Sunday, November 15, 2020

Doom Musings: 10 more secrets I missed for the Top 25

 If you don't know what I recently did on Doomworld, I had recently crafted a Top 25 list with the most nefarious secret sectors, the ones that are very difficult to even achieve. Among them were 5 honorable mentions. But thanks to the replies I got there was obviously a lot that I missed. So maybe we should get down on it and see what kinds of secrets I ended up missing overall?

The Three Worms:
MAP19 of THT: Threnody

You know, I wasn't even thinking of THT: Threnody when I really should've, but yes, the freaking worms here definitely were missed when I did my list. For shame, me. Anyways, if you don't know, this big ass map can easily distract you from the secret, what with the combat being frantic throughout. The important thing is that there's this worm you gotta find, and he's hard to track. But after you smoosh that worm, you gotta find another elsewhere. And another elsewhere. All to get a juicy BFG9000.

Wings of Wrath secrets in general:
E1M3: The Reservoir of Realm of Parthoris (just one example)

I said that as just one example because of the nature of having an inventory item that grants flight. It must be the reason why most Heretic secrets aren't really well built, because unless you don't have a Wings of Wrath item in your level at all, you can bet a player will likely use a Wings of Wrath to fly and get items on high places. Regardless, it's still important to know when and where to use one, and E1M3 of Realm of Parthoris puts a Wings of Wrath in one secret area, then has another secret area that is inaccessible by any means besides using a Wings of Wrath.

The baited BFG9000
MAP32: Doom Deux of 3 heures d'agonie 3

Most secret BFG9000s are hard to get, but for this one, it's just out in the open to the left of the familiar starting point. But just try to get it. You'll be battered, fried, torn up, all thanks to the surprise horde of monsters that pop up.

The Vargskelethor mushroom
MAP02: Phlogiston of Counterattack

Quite surprised that I didn't have a single Mechadon secret, considering how big the levels are and how many secrets to get. But quality over quantity I guess. Either way, Phlogiston originally was made for the first Doom Mapping Contest that Joel had, so there's a leftover secret here. It is of course the hardest one to find out of the ten in the map. Imagine running, finding a well-hidden pair of skull eyes (that's timed!), and then another set of skull eyes, among other things just to get one secret.

Eastern Sun's east side
MAP02: Eastern Sun of Stardate 20X7

Trying to get the secrets in this one made my head spin. At least one requires an arch-vile jump, while another one, the one I'm mentioning here, actually can be permanently closed off by a switch you'll stumble upon by accident. This one combines some waterfall hugging too!

Starting out Opulence
MAP25: Opulence of Akeldama

While most players rush into action, the first thing to do in this level would be to shoot a switch to the east of the starting point. If you go before doing so, the switch will be closed off for good! Deceptive, ain't it? And then it combines moving a long way plus some rock hopping.

The BFG Platform
MAP14: City in the Clouds of Hell Revealed

The important thing to remember about Hell Revealed is that it is made for speedrunners. Therefore, expect weird ways to do stuff as you slaughter. That BFG9000 on the top of the platform with demons around it is incredibly enticing, yet it seems so far out of reach! You gotta do stuff to open a teleporter in the southeast first, then afterwards you gotta do some straferunning. This sure is a frustrating one, but doable.

The strange alcove with the soul sphere
MAP28: Whispering Shadows of Alien Vendetta

From one revered megawad to another, in MAP28 of Alien Vendetta, there's a strange red alcove that contains a soul sphere. So how to get it? The window! Well how to get to the window? Getting over it is the easy part, staying on is the hard part, cause you gotta stay on to jump to the alcove itself.

Speed through SkePLand
MAP03: The Master of Disaster of SkePLand

The author of SkePLand wanted to make you work for the secrets, but in this map one secret goes too far. You've got this switch, it lowers a teleporter near a rocket launcher, except that teleporter is on a higher platform. As far as I know, you need a speed boost from an arch-vile nearby. Yes, a "speed boost". I don't think I've ever gotten this one legitimately.

Letting a monster open a door
MAP15: Clash of Galaxies of Community Chest 3, as well as MAP14: Underground and MAP32: The Super Secret Level of Doom 2 Reloaded and E1M3: Logistics Center of No End in Sight

Those are just a number of the examples of "make sure you don't prematurely kill a monster" before you can get the secret, because these monsters are required to open a door that you can't open yourself. The one in NEIS may be the most egregious, mostly because of how those doors work.

So let me guess, I missed a lot more?

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