Well I'm definitely hitting a writer's block at this point, having a lot of responsibilities makes me forget what I'm doing and what I usually do. I certainly don't want to disappoint any viewers in any case though, so I must remain active in any way I can. I guess I'll talk about a weapon mod that I still enjoy to this day, despite its age. OMG Weapons (and Monsters)! made by deathz0r is a relic of its time, but is somehow still one of the most enjoyable mods out there.
First off, it's a randomizer. It randomizes the enemies and the weapons. What I love about them is that they are simple palette swaps, so it fits for an RPG fanatic such as myself. The weapons and monsters all usually are fundamentally different and such to make sure each experience in a WAD different, and that's more or less the main beauty of it. Some weapons kick a lot of ass, while others just outright suck. The same with the enemies. My overall opinion on things is as follows:
-First off, the very first release of OMG Weapons is so bugged. Like, it would replace all the weapon and monster locations in a map with the spawners, but the fun part is that nothing's flagged deaf, so the moment you shoot, then everything in the level has woken up and is ready to attack, making things silly.
-The auto railgun is way better than the railgun, both are mainly sniping weapons but the auto railgun has more mileage.
-The flamethrower is easily the most overpowered weapon in the game. It eats ammo like mad and is short ranged but most big enemies fall quickly especially since the flames go through enemies.
-The mega proton cannon is very innovative and works well as a bombing weapon.
-The streetcleaner and minigun are excellent weapons for bullet and shell lovers
-The hellraiser is the most potent of the rocket weapons with a huge radius.
-I'm so glad the laser chaingun (which is already a weaker plasma gun) is gone.
-The mini-missile launcher's sound effects are TOO LOUD
-The vapour gun is HILARIOUS and fun to use when surrounded.
-The vortex launcher used to be a huge laughingstock of a weapon. Seriously, what idea was it to make the monsters get pushed away by the vortex? It no longer does that at least, but it was dumb.
-For the monsters, the hitscanner variants believe it or not are the most dangerous. Particularly the hellraiser and rocket variants who are dangerous to anything around them.
-The mini demons and mini spectres remain incredibly annoying to hit.
-The newer versions have given melee-only enemies a jumping ability so they aren't useless, or in the case of the Psychoskele, an agitation mode that makes them stupidly hard to dodge.
-Personally I'm not a fan of the mini-cyberdemon and mini-mastermind variants (although the latter gave the tarantutron a new role at least) but I guess they can make things weirder
-The biggest enemies don't trigger pain chance with the flamethrower, making them a little more difficult to deal with. Also the boss enemies are immune to the vortex launcher and vapour gun.
-The lord enemies that would replace the spider mastermind and cyberdemon are hit or miss most of the time. Even after the newest versions, because the imp lord still retains its lame attack even though it can summon ghost imps, and I think the new pain elemental lord is dumb because it summons former humans instead of all lost souls. The only other thing to say is that the spiderdemon variants will not work well with Ultimate Doom due to them being replacements for Doom 2 monsters.
-Many of the monster variants are hit or miss, but none really feel that awful except for two. One is the Shadow Imp, which is way more trouble to fight than it should due to it consistently fading in and out to avoid your attacks. The other is the Mystic Cacodemon, which would bring up a Heresiarch-like invulnerability shield often. Both cases force you to not use the handy rapid-fire weapons and drag out battles.
But you know what the best thing about this mod, at least with the newest version, the ability to customize what shows in the randomizer. This ranges from which weapons and monsters should be spawned to even the ammo that former humans drop, along with "fun house" options. The customization aspect is something that I always love to delve into in any game, and this isn't as different. In any case, the best thing to say about it is to try it at least once, with any wad of your choosing, and see the effects.
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