Thursday, March 7, 2019

A look back at: Dragon Quest IV


Who had done more, the Dragon Quest or the Final Fantasy?

Oh Dragon Quest, you certainly provide the same sort of cliche fantasy RPG style that you've been doing for the past three games. Only now you decide to make things chapter-based, have different protagonists, bring them all together, and include travel wagons, casinos, and, what is this? An AI-based battle system?

Maybe it's the experience of playing so many RPGs that my interest may be waning thin. That's not good, I want to see each of these games for myself to see just how good each and every one of them are. Dragon Warrior IV pulls its punches, managing not to be as tough as its predecessors, but still grindy enough that it's not gonna be a breeze. The idea of the tactics system causes quite some randomness, when you have one character consistently attempting a spell that won't work (like Cristo using an instakill spell on a boss in Offensive tactics), you're in for it. On the other hand I'm of course glad things are easier to handle overall, and there still are always those interesting tidbits.

Poker in a casino? Not a fan of that usually, but then again, the double-or-nothing minigame was quite a lucky one to allow me to get some fantastic prizes. Also Taloon's chapter allows you to go behind a store counter early on and buy and sell weapons from customers, which predates what you can do in Breath of Fire 1 with Gobi. The whole "cave of betrayal" which makes you fight off impostors of Mara and Nara is also splendid. Not to mention the separation of characters from the wagon, limiting experience gains. Money also isn't a problem at all, for the most part.

Of course, I said this series is full of cliches. The standard classes do exist here. We also get to know that this game's main villain becomes lovestruck, then the girl dies, then the guy goes mad and wants to resurrect an even greater scope villain, one who we just sort of catch in the middle of resurrection (and one who could start his battle asleep!). I will also say that Necrosaro's main battle is pretty rad, take his arms off, watch him transform numerous times, it gets easier, then harder with each.

Yeah, I would've loved to play the remakes of this game too, especially considering that Saro or Psaro as he's known in the remakes gets better and really wants to right his wrongs. At least that's what I've heard. But that's for another time.

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