Hah, I've been doing lots of these haven't I? Well, get ready for another one. Yes, more Playstation crap as well. Read the first Terrible RPG Dungeons post for the main premise of these things.
Abandoned Mines B2 - Vagrant Story
I gotta give credit where credit is due. Vagrant Story is an excellent game. It's got to be one of the hardest action RPG games, with emphasis on difficult combat and puzzles. The game's areas are divided up into rooms each with different names and such, and usually each and every area is connected in certain ways. In the Abandoned Mines B2 section of the game, you first fight an Air Elemental boss, then after that is done is the Treaty Room, where it is highly recommended to save. Once you enter Way of Lost Children, that's when it starts. You have three minutes to race through an entire conundrum of rooms, filled with many baddies, some of which are dead end rooms that may contain treasure. The music is completely appropriate for this entire section, getting the adrenaline pumping. It's too bad this is terrible because combat in this game is rather slow and you could very well just be taken aback by encounters that get in the way. Oh and to top it off? An Earth Elemental resides in the second-to-last room and must be defeated, which will take up a lot of time. Miss the door and it's back to the Treaty Room. This belongs here because it is a timed dungeon.
Deus - Xenogears
Hah, and you thought I was done with Xenogears' most terrible dungeons. News flash, I'm not. To be fair, these two are out of the top five worst, but they are still bad. Deus, like many other final dungeons, is extremely fatiguing and you wish it would end already. The enemies inside are actually not too difficult, mostly boring to fight (this is a gear dungeon by the way). You get a map much like in Shevat Corridors or Nortune D Block Sewers, indicating that this is gonna be a long and arduous one. But due to its enemies not being that bad, well, the dungeon thankfully isn't that bad in comparison. But it's still a long and boring trek all the way down. The payoff for this of course is a nice and innovative boss rush, though.
Anima Dungeon #2 - Xenogears
A fun fact about the two Xenogears dungeons here, they are Disc 2 dungeons, while all of the ones on the previous post were actually Disc 1 dungeons. That shows just how annoying those dungeons really are! Anyways, Anima Dungeon #2 like Deus isn't terrible because of its enemies, which are really easy. It's terrible because of it's puzzles, specifically the first one, involving rocks falling. One in particular is a very loathsome pixel hunt. Then you got a neat little spike ceiling fakeout before another valve puzzle, the latter isn't really fun at all but better than pixel hunting. Oh, and the boss for this one...yeah if you want to get that Trader Card, he's definitely one of the harder ones.
Centra Ruins - Final Fantasy VIII
And lo and behold, another timed dungeon. This one is home to a fan-favorite summon, Odin. Naturally he's gonna give you a timer to beat him, but not only do you have a timer to beat him, but the same timer is needed to get to him. See where this is headed? Well, you don't have to get him of course, the dungeon is optional, but getting to him is gonna require at least 7 out of the 20 minutes or so to reach him, and that's assuming you have Enc-None junctioned, which honestly it should be. He's only got his signature Zantetsuken, which will instantly give you a game over should the timer run out. But he's not the real problem with this dungeon. The real problem is the Tonberry King, as well as slaying 20 Tonberries just to get him. A real nasty procedure, taking out huge tanks of one Tonberry at a time, especially if a timer runs out and especially if one gets too close or uses the Everyone's Grudge counter move. This sidequest was amazingly arduous and just made me hate Centra Ruins forever.
The Great Glacier - Final Fantasy VII
Whether or not you're willing to consider The Great Glacier a true dungeon or not, I don't care. This is a pretty bad place, but usually just for completionists. The gimmick is of course, it's freezing outside, and after a set number of steps, 544 to be exact, Cloud passes out. Luckily, he does so and gets rescued by a cabin-dweller living at the base of the next dungeon, so some will get the incentive to just move on. That's cool. But what about trekking through and getting everything? There's quite a few good things to get in the glacier, like an Elixir, a materia for the summon Alexander, a Safety Bit, and a few other good Materia. It's just that this is an RPG dungeon that forces you to take multiple trips. I'd rather be doing that on my own volition instead, damn you.
Up next, possibly more Playstation crap? I'm done with Xenogears dungeons by the way.
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