Thursday, June 28, 2018

A look back at: Wild Arms: Alter Code F


And yet when I look back here, I see a very nicely done remake, with the simple concept of having so much more to do overall. That's the kind of thing I expect remakes to end up doing, which is fairly standard.

So yes, translation errors are fixed, cutscenes are done better, battles are a lot more interesting, and you get to control more than three of the main heroes this time around. The encounter series is quite advanced, and several new enemies like the apples help in building up characters. The Abyss in this game is the toughest one I can find in the entire series to date (bear in mind I played this before Wild Arms 3). And of course it's not the only sidequest the game offers, there are lots more with very good rewards throughout.

Yet still the world in Wild Arms: ACF remains the same, except inverted in a way. But still there's no real Western connection provided in this game, which Wild Arms 2 at least tried with some locales. Still disappointed in that despite the rest of the advancements, that setting remained. On the plus side Rudy isn't the only gunslinger in the game, experience can be tweaked well, as can encounters, many enemies are interesting to combat, and I'm always a big fan of puzzles, so a puzzle minigame is a worthwhile thing to see here. I guess it was worth the long trek through this good enough reboot.

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