Tuesday, June 26, 2018

A look back at: Golvellius


I hate this game.

I think it's pretty obvious, The Legend of Zelda is the best example of its kind of action adventure gameplay. While Crusader of Centy was a pretty lackluster example of a Zelda clone for the Genesis, it at least tried some interesting things with animals and throwing swords. The same can be said for Startropics, which was a more modern Zelda clone with some interesting if annoying mechanics involving jumping and lives. The Guardian Legend was a nice hybrid of game styles that worked out well despite how hard it was. I can say good things about those games, but not anything about Golvellius: Valley of Doom.

This is a straight of Zelda clone that controls like trash overall. The overworld navigation is annoying enough, and the enemies respawn, many of which are quite damaging and don't even move back when hit. You'll also likely be grinding for cash in this game, well I'll give certain enemies credit for providing some decent cash. The NPCs are actually NOT helpful this time around, and then there's the dungeons. Two types, side-scrolling and top-down don't-stop-moving, both of which suck because you leave the dungeon prematurely for screwing up. Bosses take lots of hits to kill, and giving their attack patterns combined with the sucky grid-based movement that the original Legend of Zelda did NOT have, and this game is just awful to play through. So yeah, despite being the second Master System game I checked out, I really don't have the will to replay this one any time soon.

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