Friday, November 28, 2025

A look back at: Kingdom Hearts: Re:Chain of Memories


Ugh, hack-and-slash gameplay returns, but this time with cards! I'm not into either, but I do give Kingdom Hearts the benefit of a doubt for not being way too unfair with the former style of gameplay. Combine that with the card gameplay, is this really the first time that card-based gameplay is used for an action RPG? It makes for one of the weirdest entries in the franchise, and arguably for games as a whole.

So basically, every action that isn't running, dodging, or jumping is gonna use cards. Attacks use cards, items use cards, magic uses cards, summons use cards, thankfully you can refurbish your deck when running out or when necessary. But then you have to go high/low with the cards enemies use if you're not intent on dodging, card-breaking them while avoiding getting card-breaked yourself. Button-mashing moves only work well when your deck is chock-full of high numbers and you know exactly what you're up against. With the enemies getting higher cards, the lesser ones are made into combos, perhaps sleight moves, so that I can do maximum damage without receiving much in return. Against bosses, I used a different kind of deck, one with Strike Raids or Sonic Blades that would be impossible to break without higher sleights or 0 cards or so. The different room cards offer plenty of gameplay possibilities as well, sometimes with benefits to the player.

But it's still a linear game, mind you. You climb up the castle, open a world card up, go through several rooms doing events before going to the exit room, usually fighting a boss in-world or after the world before moving up. All the while it's a memory game for the characters, which just gets weirder the more they climb. But, like, it's a foregone conclusion that Namine is a good character after all, just forced to do things for those black-robed Organization members. This is supposed to be a direct sequel to Kingdom Hearts, despite not being called II, and this remake seems to give Sora a more mature voice.

At least we get to play as Riku here! Okay, so for this I chose Beginner mode for him because I ran short on time overall and I wanted to cover so many other things, so beating the Riku game managed to take about a week tops. It's different, but the card mechanics remained the same. It's just there's significantly less customization in general. Random battles were mostly won by combining a Mickey card with two attack cards, with the projectiles hitting everything all over the area, usually netting me another Mickey card. The worlds are just slightly different overall but there's no additional cutscenes for battling the same bosses Sora did in each world. The dueling mechanic and Dark Mode were intriguing, I ended up using Dark Mode a few times on accident but the power boost was necessary. And dueling, while I wasn't fond of initially, ended up being the winning play against the last few bosses. It was a bit more enjoyable, but woo, let's not combine card games with other genres like this.

Saturday, November 15, 2025

Pokemon ROM Hack walkthroughs

It really does suck that we have lost the GBAHacks site. I guess due to the inactivities, broken links, and possible strikes, it had to happen. And I did have a number of walkthroughs for ROM hacks submitted to Knuckle San so that they can be of help to those who can't understand the crypticness of certain ROM hacks. In that case, I'll just have to post them on PokeCommunity and here. This post will of course be updated accordingly whenever I finish a walkthrough and a ROM hack.

Just to be clear, these are links to walkthroughs. I'm not here to distribute ROMs.

Full walkthroughs:

Pokemon Adventure Yellow Chapter + Blue Chapter + Gold Chapter + Green Chapter

Pokemon Altair and Pokemon Sirius

Pokemon Ash Gray

Pokemon Dark Cry: The Legend of Giratina

Pokemon Dark Crystal

Pokemon Dark Rising 2

Pokemon Dark Rising: Order Destroyed

Pokemon Dark Violet

Pokemon Gold & Silver '97 Reforged

Pokemon Grass Jewel

Pokemon Grass Jewel 2

Pokemon Hyetology

Pokemon Luria

Pokemon Metal Red

Pokemon Nameless

Pokemon Polka Aqua

Pokemon Polka Aqua 2

Pokemon Prism 

Pokemon Saiph  

Pokemon Scorching Scarlet

Pokemon Sky Twilight

Pokemon Snakewood

Pokemon Stigma

Pokemon Sweet

Pokemon TDT

Pokemon Ultra Fire Sun 

Pokemon Vega

Pokemon Victory Fire

Pokemon Voda Red

Touhoumon Cirno 

The Wooper Who Saved Christmas 1 + 2 

Partial walkthroughs/Pokedexs/Other stuff

Pokemon Emerald Seaglass (general walkthrough only)

Pokemon Liquid Crystal

Pokemon Mega Power

Pokemon Nameless (battle arenas/department guide)

Pokemon Resolute

Pokemon Sapphire in Reverse 

Pokemon Ultra Fire Sun 

And now for a new and additional bonus. I'm playing through ROM hacks of the original NES Legend of Zelda as well. I have my first published work here in Google Sheets format for viewing.

Timecrisis: Fall of the Moon

Saturday, November 1, 2025

A look back at: Heroes of Might & Magic 4 + expansions

 

Shake up the formula once, shake it up again, and shake it up some more. You can clearly tell that with the isometric viewpoint reminiscent of a number of games I played that things are gonna try to look a little more 3D. There's no grid-based movement, but arguably the true big change was actually putting in the heroes themselves to be battlers alongside their troops. This shakes up the formula quite a lot, now you gotta worry about keeping heroes alive and not to fall in battle, alongside all the other familiar things such as your towns and resources. The regular navigation is also 3D, and there's quite a lot to go through for both the main game and the expansions.

They also shook up the overall storyline of the whole universe. The world you know from previous Heroes games gets nuked, all cause Tarnum didn't really make it in Chronicles to stop Gelu and Kilgor from crossing those two legendary blades, destroying all of Enroth. Sure, Tarnum lives again, as do a number of others who, by some stroke of luck, manage to enter portals leading to Axeoth, the new world. But Heroes 4 doesn't really provide us with familiar faces to play with this time around. Everyone is new. Everyone has individual campaigns, ranging from love stories to conquering oceans to just being a barbarian son of Tarnum. The backstories tend to be far more interesting than the individual scenarios.

This does change with the Gathering Storm and Winds of War expansions. I don't know what it is, but I adore it when characters come together. Both expansions do this but in different ways. In the Gathering Storm, you build up the five main characters and they all join together to battle and defeat a greater enemy. In Winds of War, you build up the five main characters and have to have them battle each other while conquering a foe they all are trying to conquer. The latter expansion feels like you should play the most villainous of villains, cause the last scenario, you pick one to be your main conqueror. It does interest me how Heroes 4 isn't as well-received as the previous installments. I didn't find it too bad, but the shakeup of the formulas does play a part.